数字生产和学生作为学习设计师

B. H. Sørensen, K. Levinsen
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引用次数: 21

摘要

今天的数字化使用户能够互动、协作、交流和创建用户生成的内容。这项技术是直观的,即使对年幼的孩子来说也很容易使用,并且出现了新的学习机会。特别是,学生的制作作为一种学习形式受益于数字化,因为新的机会使年轻学生能够将他们的演奏能力和技能融入正规的学校学习。本文从学习和为学习而设计的角度提出并讨论了一个关于学生数字生产的理论,该理论是基于Netbook 1:1(2009-2012)项目产生的,其中信息和通信技术(ICT)很容易为丹麦两所公立学校1-3年级的每个孩子在学校和家中使用。本文提出了一个四级学习设计模型,该模型既可以用于学习设计,也可以用于学习过程的分析。该项目探讨了信息和通信技术、生产和特定主题实践(丹麦语、数学和跨学科活动)之间的新关系,为讨论提供了经验例子。我们将学习设计理解为与过程和代理相关,在研究中,我们检查并发现学生有能力作为学习设计师进行操作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Digital Production and Students as Learning Designers
Today’s digitalization allows users to interact, collaborate, communicate and create user-generated content. The technology is intuitive and easy to use even for young children, and new learning opportunities emerge. Particularly, students’ production as a learning form benefits from digitalization as the new opportunities enable young students to integrate their playing competencies and skills into the formal school learning. This paper presents and discusses a theory regarding students’ digital production from a learning and design-for-learning perspective, which is generated based on the project Netbook 1:1 (2009–2012), where information and communication technology (ICT) was readily accessible for each child at school and at home in grades 1–3 at two Danish public schools. The paper presents a Four Levels Design for Learning Model, which can be used for both design for learning and analyses of learning processes. The discussion is supported by empirical examples from the project, which explored emerging relations amongst ICT, production and subject matter-specific practice (Danish, mathematics and interdisciplinary activities). We understand design for learning as related to both process and agency, and in the study, we have examined and found that students are capable of operating as learning designers.
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来源期刊
CiteScore
1.50
自引率
0.00%
发文量
6
审稿时长
10 weeks
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