在拉布雷亚沥青坑为增强现实设计科学基础的古艺术

IF 2 4区 地球科学 Q1 Earth and Planetary Sciences
Matthew M. Davis, Benjamin D. Nye, G. Sinatra, W. Swartout, Molly Sjӧberg, Molly A. Porter, David Nelson, Alana A. U. Kennedy, Imogen Herrick, Danaan DeNeve Weeks, Emily Lindsey
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引用次数: 2

摘要

古艺术是向公众和研究人员传达关于史前生活的科学理解的重要媒介。然而,尽管古艺术有着广泛的影响,但它所涉及的科学和美学决策很少在正式的学术文献中被描述,也很少受到同行评审的影响。这是很不幸的,因为古艺术很容易创造和延续误解,而这些误解会被一代又一代的流行媒体所传播。作为一个我们希望成为古生物学期刊标准文章类型的例子,我们描述了在拉布雷亚沥青坑中发现的13种新的冰河时代动物的古艺术重建的过程和最新的科学研究,包括剑齿虎、可怕的狼和畸形兽。我们对这些三维(3D)动画虚拟模型采用了风格化的低多边形美学,以支持学习目标并优化基于智能手机的增强现实(AR)体验的性能。我们鼓励所有的研究人员效仿这篇文章,为任何重要的新作品发表古艺术描述,至少参考一般姿势和比例、软组织的大体外观、颜色和行为背后的美学和科学推理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing scientifically-grounded paleoart for augmented reality at La Brea Tar Pits
Paleoart is an important medium that communicates scientific understanding about prehistoric life to both the public and researchers. However, despite its broad influence, the scientific and aesthetic decisions that go into paleoart are rarely described in formal academic literature or subjected to peer review. This is unfortunate, as paleoart can easily create and perpetuate misconceptions that are carried through generations of iterative popular media. As an example of what we hope will become a standard article type in paleontological journals, we describe the process and latest scientific research used to develop 13 new paleoart reconstructions of Ice Age animals found in the La Brea Tar Pits, including the saber-toothed cat, dire wolf, and teratorn. We adopted a stylized low polygon aesthetic for these three-dimensional (3D), animated virtual models both to support learning objectives and to optimize performance for smartphone based augmented reality (AR) experiences. We encourage all researchers to follow the example of this article by publishing paleoart descriptions for any major new work that, at a minimum, reference the aesthetic and scientific reasoning behind general posture and proportions, gross appearance of soft tissues, coloration, and behavior.
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来源期刊
Palaeontologia Electronica
Palaeontologia Electronica 地学-古生物学
CiteScore
3.60
自引率
0.00%
发文量
20
审稿时长
>12 weeks
期刊介绍: Founded in 1997, Palaeontologia Electronica (PE) is the longest running open-access, peer-reviewed electronic journal and covers all aspects of palaeontology. PE uses an external double-blind peer review system for all manuscripts. Copyright of scientific papers is held by one of the three sponsoring professional societies at the author''s choice. Reviews, commentaries, and other material is placed in the public domain. PE papers comply with regulations for taxonomic nomenclature established in the International Code of Zoological Nomenclature and the International Code of Nomenclature for Algae, Fungi, and Plants.
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