胜利者教育数学程序对心理游戏的分析

Sümeyra Akkaya, E. Kilinç, Metin Kapidere
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引用次数: 0

摘要

目的:在本研究中,分析土耳其心理与智力游戏联盟在教师智力游戏教育中的应用对小学数学课程学习效果的影响。设计/方法/方法:本研究采用定性研究方法中的文献分析模型。数据分析采用定性数据分析技术中的描述性分析方法。结果:研究结果确定,结果和游戏匹配最多的是一年级;心智和智力游戏大多与数字、运算和几何学习领域的结果相匹配;结果表明,空间关系、几何对象与形状、自然数等子学习领域的学习结果与游戏内容更为匹配。研究结果显示,心智与智力游戏已于2013年被纳入国家教育部(MoNE)课程。在接下来的几年里,人们对研究这一学科对教育领域的贡献产生了兴趣。这项研究可能会建议,当课程以活动为基础时,针对数学课的技能可能会以智力游戏为基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Akıl Ve Zekâ Oyunlarının İlköğretim Matematik Öğretim Programı Kazanımlarına Göre Analizi
Purpose: In this study, the Turkish Federation of Mind and Intelligence Games used in Intelligence Games Education in TeacherEducators are analyzed for primary school mathematics curriculum learning outcomes.Design/Methodology/Approach: This study uses a document analysis model among qualitative research methods. Thedescriptive analysis method among qualitative data analysis techniques was applied for data analysis.Findings: As a result of the research, it was determined that the most outcomes and game matches were in the 1st grade; mindand intelligence games mostly matched with outcomes in learning areas of numbers and operations and geometry; It is seenthat the outcomes under the sub-learning domains Spatial Relations, Geometric Objects and Shapes, Natural Numbers matchmore with the game contents.Highlights: The study results show that mind and intelligence games were included in the Ministry of National Education(MoNE) curriculum in 2013. In the following years, the subject received interest in investigating its contributions to theeducation field. This study might recommend that skills aimed for the mathematics class might be offered based on intelligencegames when the curriculum is considered based on activities.
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