虚拟自由:在虚拟世界中设计的自由和游戏的自由

IF 2.4 2区 社会学 Q1 LAW
J. Balkin
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引用次数: 87

摘要

随着越来越多的人在虚拟空间中度过越来越多的生活,对虚拟世界的监管已成为网络空间法中的一个重要问题。本文讨论了虚拟环境中自由与规制的基本问题。在虚拟世界中有三种自由。首先是玩家可以自由地通过游戏中的角色参与到虚拟世界中。这就是游戏的自由。第二是游戏设计师规划、构建和维护虚拟世界的自由。这就是设计的自由。第三是设计师和玩家共同创造和提升游戏空间的集体权利。这是一起设计的自由。这些权利在重要方面与宪法规定的言论、表达和结社自由权利重叠。实际上,虚拟世界中的所有活动都必须以某种形式的表达开始,因此,虚拟世界中几乎所有形式的法律上可补救的伤害都将是某种形式的通信侵权。然而,目前存在的《第一修正案》并未充分保护设计和游戏权利的许多重要特征。许多虚拟空间正迅速成为现实世界和虚拟世界的商业场所。在未来,游戏设计师可能会试图援引第一修正案来避免对其商业行为的监管。然而,如果游戏设计师鼓励现实世界中的虚拟道具商品化,他们将失去第一修正案的保护。文章最后讨论了虚拟世界的不同监管模式,包括消费者保护模式、虚拟世界作为公司小镇模式和虚拟世界作为公共场所模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Liberty: Freedom to Design and Freedom to Play in Virtual Worlds
Regulation of virtual worlds has become an important issue in cyberspace law as more and more people spend increasing amounts of their lives in these spaces. This essay discusses the basic questions of freedom and regulation in virtual environments. There are three kinds of freedom in virtual worlds. The first is the freedom of the players to participate in the virtual world through their in-game representations, or avatars. This is the freedom to play. The second is the freedom of the game designer to plan, construct, and maintain the virtual world. This is the freedom to design. A third is the collective right of the designers and players to build and enhance the game space together. This is the freedom to design together. These rights overlap in important respects with the constitutional rights of freedom of speech, expression and association. Virtually all activity in virtual worlds must begin as some form of expression, and therefore virtually all forms of legally redressable injury in virtual worlds will be some form of communications tort. However, the law of the First Amendment, as it currently exists, does not adequately protect many important features of the rights to design and play. Many virtual spaces are rapidly becoming sites of real world and virtual world commerce. In the future game designers will likely attempt to invoke the First Amendment to avoid regulation of their business practices. However, game designers will lose First Amendment protection to the extent that they encourage real-world commodification of virtual items. The article concludes by discussing different models of regulation of virtual worlds, including the model of consumer protection, the virtual world as company town, and virtual worlds as places of public accommodation.
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来源期刊
CiteScore
2.70
自引率
3.80%
发文量
0
期刊介绍: The Virginia Law Review is a journal of general legal scholarship published by the students of the University of Virginia School of Law. The continuing objective of the Virginia Law Review is to publish a professional periodical devoted to legal and law-related issues that can be of use to judges, practitioners, teachers, legislators, students, and others interested in the law. First formally organized on April 23, 1913, the Virginia Law Review today remains one of the most respected and influential student legal periodicals in the country.
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