虚拟现实中人的因素考虑:足够还是不够?

S. Easa
{"title":"虚拟现实中人的因素考虑:足够还是不够?","authors":"S. Easa","doi":"10.23880/eoij-16000267","DOIUrl":null,"url":null,"abstract":"Despite the continued progress in human factor (HF) considerations in virtual reality (VR), health and safety issues persist in VR applications, especially in fully immersive VR. This article reviews those issues and the recent developments to address them and discusses the adequacy of current HF considerations in VR. The four types of realities are first defined: reality, augmented reality, augmented virtual reality, and virtual reality (non-immersive, semi-immersive, and fully immersive). A brief review of the general VR applications (arts, community services, engineering, and others) is presented, followed by a more detailed review of engineering applications (industry, research, and education and training). Notable general HF issues in immersive VR are discussed, including cybersickness, hygiene, immersion injuries, and repetitive strain injuries. Manufacturer support in addressing various health and safety issues, such as in-use symptoms, post-use symptoms, repetitive strain injuries, and system alerts is highlighted. An in-depth review of the research issues related to VR is presented. Based on this study, it is concluded that significant efforts by researchers and manufacturers are still needed to address several HF issues in VR.","PeriodicalId":92777,"journal":{"name":"Ergonomics international journal","volume":"1 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Human Factor Considerations in Virtual Reality: Adequate or Inadequate?\",\"authors\":\"S. Easa\",\"doi\":\"10.23880/eoij-16000267\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Despite the continued progress in human factor (HF) considerations in virtual reality (VR), health and safety issues persist in VR applications, especially in fully immersive VR. This article reviews those issues and the recent developments to address them and discusses the adequacy of current HF considerations in VR. The four types of realities are first defined: reality, augmented reality, augmented virtual reality, and virtual reality (non-immersive, semi-immersive, and fully immersive). A brief review of the general VR applications (arts, community services, engineering, and others) is presented, followed by a more detailed review of engineering applications (industry, research, and education and training). Notable general HF issues in immersive VR are discussed, including cybersickness, hygiene, immersion injuries, and repetitive strain injuries. Manufacturer support in addressing various health and safety issues, such as in-use symptoms, post-use symptoms, repetitive strain injuries, and system alerts is highlighted. An in-depth review of the research issues related to VR is presented. Based on this study, it is concluded that significant efforts by researchers and manufacturers are still needed to address several HF issues in VR.\",\"PeriodicalId\":92777,\"journal\":{\"name\":\"Ergonomics international journal\",\"volume\":\"1 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Ergonomics international journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.23880/eoij-16000267\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Ergonomics international journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23880/eoij-16000267","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

尽管在虚拟现实(VR)中对人为因素(HF)的考虑不断取得进展,但在VR应用中,特别是在完全沉浸式VR中,健康和安全问题仍然存在。本文回顾了这些问题和最近的发展,以解决这些问题,并讨论了当前VR中HF考虑的充分性。首先定义了四种类型的现实:现实、增强现实、增强虚拟现实和虚拟现实(非沉浸式、半沉浸式和完全沉浸式)。简要回顾了一般的VR应用(艺术、社区服务、工程等),然后更详细地回顾了工程应用(工业、研究、教育和培训)。本文讨论了沉浸式VR中常见的HF问题,包括晕动病、卫生、沉浸式损伤和重复性劳损。制造商在解决各种健康和安全问题方面的支持,如使用中症状、使用后症状、重复性劳损和系统警报。本文对虚拟现实相关的研究问题进行了深入的综述。基于本研究,研究人员和制造商仍然需要做出重大努力来解决VR中的几个HF问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Human Factor Considerations in Virtual Reality: Adequate or Inadequate?
Despite the continued progress in human factor (HF) considerations in virtual reality (VR), health and safety issues persist in VR applications, especially in fully immersive VR. This article reviews those issues and the recent developments to address them and discusses the adequacy of current HF considerations in VR. The four types of realities are first defined: reality, augmented reality, augmented virtual reality, and virtual reality (non-immersive, semi-immersive, and fully immersive). A brief review of the general VR applications (arts, community services, engineering, and others) is presented, followed by a more detailed review of engineering applications (industry, research, and education and training). Notable general HF issues in immersive VR are discussed, including cybersickness, hygiene, immersion injuries, and repetitive strain injuries. Manufacturer support in addressing various health and safety issues, such as in-use symptoms, post-use symptoms, repetitive strain injuries, and system alerts is highlighted. An in-depth review of the research issues related to VR is presented. Based on this study, it is concluded that significant efforts by researchers and manufacturers are still needed to address several HF issues in VR.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信