模拟过去。逻辑、语义和神经计算在考古学中的应用

IF 0.4 0 ARCHAEOLOGY
M. Ramazzotti
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引用次数: 0

摘要

通过新的人工智能和自然和神经计算对复杂考古系统的研究是一项研究项目,它评估了过去记录之间关系的历史意义,本质上是人类的建筑。它重复了分析考古学的强大地位,但在神经科学和物理学在模拟调节记忆、取向、分类和现实映射的原则方面所取得的进展的基础上对其进行了更新。通过机器学习方法在集成、并行、分布式处理中对过去的背景进行建模和模拟,必须使用对文档的精确编码。只有当产生的结果成为网络膜的超表面,以继续、更新、完善或开放分析本身时,它才能在实证研究中发挥重要作用。经过近30年的理论、分析和实验研究,神经计算的逻辑学、语义学和应用作为研究动态和系统文化复杂性的一种新的理论方法,保持了其独特的价值。他们为考古学的计算建模提供了一种新的分析范式,为考古学的模式识别提供了一种先进的计算方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modelling the past. Logics, semantics and applications of neural computing in archaeology
The study of complex archaeological systems through the new Artificial Intelligence and Natural and Neural Computing is a research project which evaluates the historical meaning of the relationships between records of the past as an essentially human construction. It repeats a strong position of Analytical Archaeology, but updates it on the basis of the progress which neurosciences and physics have made in simulating the principles which regulate memory, orientation, classification and mapping of reality. Modelling and simulating the contexts of the past in integrated, parallel, distributed processing through machine learning methods, must make use of a precise encoding of the documents. It takes on an important role in empirical research only when the results produced become the hyper-surface of a network membrane to continue, update, refine or open the analysis itself. After some 30 years of such theoretical, analytical and experimental research, logics, semantics and applications of neural computing maintain their distinct value as a new theoretical approach for the study of dynamic and systemic cultural complexity. They provide a new analytical paradigm for computational modelling in archaeology and an advanced computational method for pattern recognition in archaeometry.
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来源期刊
CiteScore
0.60
自引率
50.00%
发文量
0
审稿时长
40 weeks
期刊介绍: From the outset, the aim was to initiate an open and continuous exchange of information among different countries, thus prompting the creation of an international Scientific Committee. Representatives of the major Italian and foreign institutes interested in archaeological computing agreed to become members. A qualified Editorial board also assures a continuous flow of information and a profitable exchange of data. The journal covers three distinct parts. The first considers methodological approaches: it collects articles concerning theoretical aspects of archaeological computing as well as reports on programmes conducted by dedicated international institutions. The main section contains articles on various computer applications, such as databases, Geographical Information Systems, quantitative methods, expert systems, computer graphics, image processing, multimedia and web tools. A section is also dedicated to the automatic processing of documentary sources. The third aspect of the journal is characterised by book reviews and bibliographic news, with the aim to provide readers with an up-to-date source of documentation. Special thematic issues and Conference Proceedings have also been included.
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