用于快速记录偏远地区考古特征的sfm摄影测量

IF 0.4 0 ARCHAEOLOGY
di Giovanna, Bagnasco Gianni, Susanna Bortolotto, Andrea Garzulino, Matilde Marzullo, G. B. Gianni, Patrizia Piacentini, Said Massimiliana Pozzi Battaglia, Mahmoud Abd El-Moneim, F. Brandolini, M. Cremaschi, A. Zerboni, M. D. Esposti, G. S. Mariani, Silvia Lischi, Paola Moscati, Alessandra Caravale, Irene Rossi, A. Ludovico, M. Caponero, M. Mongelli, M. Imbimbo, G. Modoni, Eugenio Polito, Structural Ernesto Grande, M. Carpiceci, Andrea Angelini, Magdalena Wałek, V. Sangiorgio, Silvia Martiradonna, F. Fatiguso, G. Uva, S. Bruno, A. Musicco, R. Galantucci, T. D. Panova, A. Y. Dmitriev, Olesia Chepurchenko, Veronica S. Smirnova, Yu. G. Filina, Svetlana O. Dmitrieva
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引用次数: 5

摘要

考古证据的数字记录是研究、保存、管理和促进偏远地区和脆弱景观考古遗址的重要工具。事实上,在边缘环境中,考古遗产相关知识会迅速消失,尤其是在文化遗产保护政策不可靠或缺乏的情况下。在过去的几十年里,考古现场工作越来越多地使用动态结构(SfM)摄影测量技术作为绘制和记录考古证据的工具。这项技术允许从简单但准确拍摄的照片中创建高度详细的考古遗址,纪念碑和人工制品的3D模型,从而保存数据以供进一步研究或(数字)文化价值增值。如今,低成本/商用现成传感器(专业和半专业数码相机以及智能手机)广泛可用,大多数从事文化遗产文献工作的用户都可以使用。这使得考古研究中实地图片的获取更加灵活和具有成本效益。通过摄影测量商业软件从这些图片中获得的3D模型可以用已知的测量方法进行缩放,为考古目的提供非常详细的模型。这增强了考古学家在实地调查中记录考古特征和快速获得三维模型的能力。这对于在偏远和难以进入的地区进行考古调查尤其有用。在本文中,我们介绍了上述方法在阿曼苏丹国考古调查中的应用结果,在阿曼苏丹国,使用商业设备和便携式比例尺,通过SfM摄影测量法记录了几个考古特征。我们证明,这是一个高度灵活和快速的过程,可以在低可及性或脆弱的环境中记录考古遗产,其中3D模型(具有厘米精度)代表了进一步实验室分析和文化传播的有价值的数据集。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
SfM-photogrammetry for fast recording of archaeological features in remote areas
Digital documenting of archaeological evidence represents a crucial tool in the study, preservation, management, and promotion of archaeological sites in remote regions and in fragile landscapes. In fact, in marginal environment, the knowledge related to archaeological heritage can quickly disappear, especially when policies to protect cultural heritage are unreliable or lacking. In the last few decades, archaeological fieldwork has seen the increasing use of Structure-from-Motion (SfM) photogrammetric technique as a tool for mapping and recording archaeological evidence. This technique allows the creation of highly detailed 3D models of archaeological sites, monuments, and artefacts from sets of simple but accurately taken pictures, thus preserving the data for further research or (digital) cultural valorisation. Nowadays, low-cost/commercial off-the-shelf sensors (professional and semi-professional digital cameras and smartphones as well) are widely available and accessible by most of the users operating in cultural heritage documentation. This has made the acquisition of field pictures in archaeological research much more flexible and cost-effective. 3D models obtained from these pictures through photogrammetric commercial software can be scaled with a known-measure providing highly detailed models for archaeological purposes. This enhances the ability of archaeologists to record archaeological features during field surveys and rapidly obtain 3D models. This is especially useful in the case of archaeological surveys carried out in remote and barely accessible areas. In this paper, we present the results of the application of the above-mentioned methods during archaeological surveys in the Sultanate of Oman, where several archaeological features have been recorded through SfM photogrammetry using commercial devices and portable scale-bars. We demonstrate that this is a highly-flexible and fast process to record archaeological heritage in low-accessible or fragile contexts, where a 3D model (with centimetric precision) represents a valuable dataset for further in-lab analysis and cultural dissemination.
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来源期刊
CiteScore
0.60
自引率
50.00%
发文量
0
审稿时长
40 weeks
期刊介绍: From the outset, the aim was to initiate an open and continuous exchange of information among different countries, thus prompting the creation of an international Scientific Committee. Representatives of the major Italian and foreign institutes interested in archaeological computing agreed to become members. A qualified Editorial board also assures a continuous flow of information and a profitable exchange of data. The journal covers three distinct parts. The first considers methodological approaches: it collects articles concerning theoretical aspects of archaeological computing as well as reports on programmes conducted by dedicated international institutions. The main section contains articles on various computer applications, such as databases, Geographical Information Systems, quantitative methods, expert systems, computer graphics, image processing, multimedia and web tools. A section is also dedicated to the automatic processing of documentary sources. The third aspect of the journal is characterised by book reviews and bibliographic news, with the aim to provide readers with an up-to-date source of documentation. Special thematic issues and Conference Proceedings have also been included.
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