通过低成本,游戏传感器和H-BIM模型对历史遗址进行知识和价值评估。利特纳姆的案例研究

IF 0.4 0 ARCHAEOLOGY
V. Cera
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引用次数: 2

摘要

本文介绍了一项跨学科项目的成果,该项目涉及考古遗址的3D文档、传播和价值评估。该项目有两个目标:测试一种获取调查数据的新颖和经济的管道,并通过使用HBIM工作流程促进公众和科学家对考古区域的研究和欣赏。对考古遗址进行三维勘测仍然是一项昂贵而耗时的任务。在这个项目中,提出了一种低成本的3D测量方法,并将其与基于高分辨率照片的标准摄影测量管道进行了比较。该管道基于消费者级手持RGB-D传感器,如微软Kinect。通过将数字化的原始3D模型与基于摄影测量的重建模型进行比较,对其质量进行评估,然后在BIM软件中对获取的数据进行阐述,以便创建语义丰富的考古遗址模型。这种方法已经在利特纳姆(意大利坎帕尼亚)的考古公园得到了验证,这是一个罗马论坛,包括一个国会大厦,一个剧院,一个大教堂和其他一些商业空间。使用反光相机进行摄影测量,并将其与Kinect采集进行比较。通过这种方式,我们获得了一个3D模型,并将其导入到Autodesk Revit等BIM软件中。每个元素都被建模为参数化对象,因此最终的模型丰富了额外的信息:几何尺寸、材料、文本文档、CAAD重构假设、图纸、照片等。这些方法使我们能够更好地了解遗址,进行分析,查看解释过程,交流历史信息并推广遗产位置。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Knowledge and valorization of historical sites through low-cost, gaming sensors and H-BIM models. The case study of Liternum
The paper presents the results of an interdisciplinary project related to the 3D documentation, dissemination and valorisation of archaeological sites. The project has two goals: to test a novel and economic pipeline for the acquisition of survey data, and to promote the study and appreciation of archaeological areas, among public and scientists, using the HBIM workflow. The 3D survey of archaeological sites is still an expensive and time-consuming task. In this project, a low-cost approach to 3D survey is presented and compared to a standard photogrammetry pipeline based on high-resolution photographs. The pipeline is based on a consumer-level hand-held RGB-D sensor as Microsoft Kinect. The quality of the digitized raw 3D models is evaluated by comparing them to a photogrammetry-based reconstruction and then the acquired data is elaborated in software BIM in order to create a semantically enriched model of the archaeological site. This method has been verified on the archaeological park of Liternum (Campania, Italy), a Roman forum that includes a capitolium, a theatre, a basilica and some others commercial spaces. Using a reflex camera for the photogrammetric survey, it was compared to the Kinect acquisition. In this way, we obtained a 3D model that is imported in a BIM software such as Autodesk Revit. Every element is modelled as a parametric object so the final model is enriched with additional information: geometric dimensions, material, text documents, CAAD reconstruction hypotheses, drawings, photos, etc. These methods allowed us to better understand the site, perform analyses, see interpretative processes, communicate historical information and promote the heritage location.
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来源期刊
CiteScore
0.60
自引率
50.00%
发文量
0
审稿时长
40 weeks
期刊介绍: From the outset, the aim was to initiate an open and continuous exchange of information among different countries, thus prompting the creation of an international Scientific Committee. Representatives of the major Italian and foreign institutes interested in archaeological computing agreed to become members. A qualified Editorial board also assures a continuous flow of information and a profitable exchange of data. The journal covers three distinct parts. The first considers methodological approaches: it collects articles concerning theoretical aspects of archaeological computing as well as reports on programmes conducted by dedicated international institutions. The main section contains articles on various computer applications, such as databases, Geographical Information Systems, quantitative methods, expert systems, computer graphics, image processing, multimedia and web tools. A section is also dedicated to the automatic processing of documentary sources. The third aspect of the journal is characterised by book reviews and bibliographic news, with the aim to provide readers with an up-to-date source of documentation. Special thematic issues and Conference Proceedings have also been included.
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