诺拉虚拟之旅:沉浸式古城之旅

IF 0.4 N/A ARCHAEOLOGY
J. Bonetto, Arturo Zara
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引用次数: 2

摘要

诺拉古城是腓尼基人、布匿人和罗马人在撒丁岛西南海岸的一个半岛上建立的定居点。自1990年以来,帕多瓦大学一直在该遗址进行挖掘,建筑分析,历史重建和文化旅游推广的跨学科研究项目。发掘使我们增加了对中罗马帝国城市规划的认识,并更好地了解整个城市及其历史;使用不同颜色的砾石修复出土古迹,每年帮助6万多名游客认识不同区域的功能。尽管如此,游客们还是很难理解几乎看不见证据的废墟景观。因此,对古城进行完整的虚拟重建变得至关重要。腓尼基人和罗马人定居点的3D模型已经开发出来,重塑了在该遗址工作的大学25年来制作的考古计划。罗马城市的主要纪念碑和主要十字路口已经渲染得更加详细,使用基于样本的纹理,提供逼真的效果,并通过可靠的信息来源选择家具和装饰来实现模型。在诺拉虚拟之旅中,由导游带领的旅行团现在可以进行3D重建:立体图像已经被渲染并上传到移动耳机的应用程序中,为用户提供沉浸式虚拟现实。导游用蓝牙连接的平板电脑控制这些设备:在参观开始时,游客可以从直升机上看到废墟的等矩形全景,然后陪同他们前往热点地区,那里的古迹以令人回味的罗马重建形式展示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Nora Virtual Tour: an immersive visit in the ancient city
The ancient city of Nora was a Phoenician, Punic and Roman settlement rising on a peninsula in the south-western coast of Sardinia. Since 1990, the University of Padova has been carrying on an interdisciplinary research project of excavation, architectural analysis, historical reconstruction and cultural promotion of tourism in this site. The excavations allow us to increase our knowledge of Middle Imperial Roman urban planning and to get a better understanding of the whole city and its history; the restoration of excavated monuments using gravels with different colours helps more than 60,000 tourists every year to recognize the function of different areas. In spite of this, visitors experience difficulty in understanding a landscape of ruins with barely visible evidence. Thus, a complete virtual reconstruction of the ancient city has become essential. 3D models of the Phoenician and Roman settlement have been developed, reshaping archaeological plans produced in 25 years by Universities that work in the site. The main monuments of the Roman city and the major crossroads have been rendered in greater detail, using sample-based textures that give a photorealistic effect and implementing the models with furniture and decorations selected through reliable sources of information. 3D reconstructions are now available for tourist groups led by a guide in the Nora Virtual Tour: stereoscopic images have been rendered and uploaded in an app for mobile headsets that provides immersive virtual reality for the users. The guide controls the devices with a tablet using a Bluetooth connection: at the beginning of the visit, the tourists can view equirectangular panoramas of the ruins taken from a helicopter, then they are accompanied to hot-spots where the ancient monuments are shown in an evocative Roman reconstruction.
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来源期刊
CiteScore
0.60
自引率
50.00%
发文量
0
审稿时长
40 weeks
期刊介绍: From the outset, the aim was to initiate an open and continuous exchange of information among different countries, thus prompting the creation of an international Scientific Committee. Representatives of the major Italian and foreign institutes interested in archaeological computing agreed to become members. A qualified Editorial board also assures a continuous flow of information and a profitable exchange of data. The journal covers three distinct parts. The first considers methodological approaches: it collects articles concerning theoretical aspects of archaeological computing as well as reports on programmes conducted by dedicated international institutions. The main section contains articles on various computer applications, such as databases, Geographical Information Systems, quantitative methods, expert systems, computer graphics, image processing, multimedia and web tools. A section is also dedicated to the automatic processing of documentary sources. The third aspect of the journal is characterised by book reviews and bibliographic news, with the aim to provide readers with an up-to-date source of documentation. Special thematic issues and Conference Proceedings have also been included.
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