动物园中的虚拟现实:与小企鹅相遇的立体虚拟现实视频的定性评价

IF 0.7 Q4 ZOOLOGY
M. Carter, S. Webber, Simon Rawson, Wally Smith, Joe Purdam, Emily M. McLeod
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引用次数: 19

摘要

在动物园和水族馆中,动物和人类之间的接触正越来越多地通过数字技术得到加强、调解和扩展。本文介绍了通过虚拟现实(VR)头盔在动物园观看立体(3D) 180度电影的设计、使用和体验的研究结果。这项技术最近作为一种负担得起的消费设备出现,越来越多地用于教育和博物馆。该项目借鉴了人机交互领域的研究方法,采用了“通过设计进行研究”的方法,通过设计一个特定的装置,试图发现更多关于VR技术在动物园中的潜力。本文报告了一项基于定性访谈的研究结果,研究了动物园游客使用特定VR装置的体验,这是一段5分钟的视频体验,结合了小企鹅尤迪普图拉围栏内进食时的镜头和幕后准备食物的镜头,每个场景都有动物园管理员的解说。调查发现,游客对在动物园使用VR视频作为观看活体动物体验的补充持积极态度。本文通过定性评估中出现的关键主题:认知沉浸、情感沉浸、物理存在和社会存在,进一步讨论了VR视频的具体机会。因此,本文支持进一步研究VR视频作为一种游客体验形式,与饲养员谈话、动物展示和幕后体验一起部署,为积极的游客体验、保护关怀和确保动物园圈养动物的福利提供明确的机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual reality in the zoo: A qualitative evaluation of a stereoscopic virtual reality video encounter with little penguins Eudyptula minor
Encounters between animals and humans in zoos and aquariums are being increasingly enhanced, mediated and extended using digital technologies. This article presents the results of research into the design, use and experience of stereoscopic (3D) 180o film viewed via a Virtual Reality (VR) headset at the zoo. This technology has recently emerged as an affordable consumer device with increasing uptake in education and museums. Drawing on research methodologies from the field of human-computer interaction, this project followed a ‘research-through-design’ approach, which sought to discover more about the potential of VR technologies in the zoo generally, through the process of designing a particular installation. This paper reports on the results of a qualitative interview-based study into zoo visitor experiences of using a specific VR installation, a 5-min video encounter that combined footage shot inside the little penguin Eudyptula minor enclosure during feeding, and behind-the-scenes preparation of food, with narration by the zookeeper in each scene. It was found that visitors had positive attitudes towards the use of VR video in the zoo as an addition to the experience of seeing live animals. The paper further discusses the specific opportunities for VR video via the key themes that emerged in the qualitative evaluation: cognitive immersion, emotional immersion, physical presence and social presence. This paper therefore supports further investigation of VR video as a form of visitor experience to be deployed alongside keeper talks, animal presentations and behind-the-scenes experiences, with clear opportunities for positive visitor experience, conservation caring, and ensuring the welfare of animals in captivity in zoos.
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