三维卡通人脸的合成、风格编辑与动画制作

IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS
Ming Guo;Feng Xu;Shunfei Wang;Zhibo Wang;Ming Lu;Xiufen Cui;Xiao Ling
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引用次数: 0

摘要

卡通人脸作为一种流行的风格化人脸,有着丰富的应用场景。直接从2D真实照片中创建个性化的3D卡通人脸是一项挑战。此外,为了适应更多的应用场景,卡通人脸的自动风格编辑和动画化也是行业急需解决的关键问题,但尚未有完美的解决方案。为了解决这个问题,我们首先提出了“3D人脸漫画家”,当它被输入到2D人脸图像中时,可以生成具有纹理的高质量3D卡通人脸。我们贡献了第一个3D卡通人脸混合数据集和一种新的训练策略,该策略首先以重建然后生成的方式用低质量的三元组预训练我们的网络,然后以对抗性的方式用高质量的三重元组对其进行微调,以充分利用混合数据集。此外,我们还实现了基于k-means的三维卡通人脸风格编辑,无需对神经网络进行再训练即可轻松实现。此外,我们提出了一种新的卡通人脸的混合形状生成方法,并在此基础上实现了三维卡通人脸的表情动画,使其具有更多的实际应用。我们的数据集和代码将发布用于未来的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Synthesis, Style Editing, and Animation of 3D Cartoon Face
As a popular kind of stylized face, cartoon faces have rich application scenarios. It is challenging to create personalized 3D cartoon faces directly from 2D real photos. Besides, in order to adapt to more application scenarios, automatic style editing, and animation of cartoon faces is also a crucial problem that is urgently needed to be solved in the industry, but has not yet had a perfect solution. To solve this problem, we first propose “3D face cartoonizer”, which can generate high-quality 3D cartoon faces with texture when fed into 2D facial images. We contribute the first 3D cartoon face hybrid dataset and a new training strategy which first pretrains our network with low-quality triplets in a reconstruction-then-generation manner, and then finetunes it with high-quality triplets in an adversarial manner to fully leverage the hybrid dataset. Besides, we implement style editing for 3D cartoon faces based on k-means, which can be easily achieved without retrain the neural network. In addition, we propose a new cartoon faces' blendshape generation method, and based on this, realize the expression animation of 3D cartoon faces, enabling more practical applications. Our dataset and code will be released for future research.
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来源期刊
CiteScore
12.10
自引率
0.00%
发文量
2340
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