{"title":"用于高质量可视化的BVH施工加速器体系结构的评估","authors":"Michael J. Doyle;Ciarán Tuohy;Michael Manzke","doi":"10.1109/TMSCS.2017.2695338","DOIUrl":null,"url":null,"abstract":"The ever-increasing demands of computer graphics applications have motivated the evolution of computer graphics hardware over the last 20 years. Early commodity graphics hardware was largely based on fixed-function components offering little flexibility. The gradual replacement of fixed-function hardware with more general-purpose instruction processors, has enabled GPUs to deliver visual experiences more tailored to specific applications. This trend has culminated in modern GPUs essentially being programmable stream processors, capable of supporting a wide variety of applications in and outside of computer graphics. However, the growing concern of power efficiency in modern processors, coupled with an increasing demand for supporting next-generation graphics pipelines, has re-invigorated the debate on the use of fixed-function accelerators in these platforms. In this paper, we conduct a study of a heterogeneous, system-on-chip solution for the construction of a highly important data structure for computer graphics: the bounding volume hierarchy. This design incorporates conventional CPU cores alongside a fixed-function accelerator prototyped on a reconfigurable logic fabric. Our study supports earlier, simulation-only studies which argue for the introduction of this class of accelerator in future graphics processors.","PeriodicalId":100643,"journal":{"name":"IEEE Transactions on Multi-Scale Computing Systems","volume":"4 1","pages":"83-94"},"PeriodicalIF":0.0000,"publicationDate":"2017-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/TMSCS.2017.2695338","citationCount":"8","resultStr":"{\"title\":\"Evaluation of a BVH Construction Accelerator Architecture for High-Quality Visualization\",\"authors\":\"Michael J. Doyle;Ciarán Tuohy;Michael Manzke\",\"doi\":\"10.1109/TMSCS.2017.2695338\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The ever-increasing demands of computer graphics applications have motivated the evolution of computer graphics hardware over the last 20 years. Early commodity graphics hardware was largely based on fixed-function components offering little flexibility. The gradual replacement of fixed-function hardware with more general-purpose instruction processors, has enabled GPUs to deliver visual experiences more tailored to specific applications. This trend has culminated in modern GPUs essentially being programmable stream processors, capable of supporting a wide variety of applications in and outside of computer graphics. However, the growing concern of power efficiency in modern processors, coupled with an increasing demand for supporting next-generation graphics pipelines, has re-invigorated the debate on the use of fixed-function accelerators in these platforms. In this paper, we conduct a study of a heterogeneous, system-on-chip solution for the construction of a highly important data structure for computer graphics: the bounding volume hierarchy. This design incorporates conventional CPU cores alongside a fixed-function accelerator prototyped on a reconfigurable logic fabric. Our study supports earlier, simulation-only studies which argue for the introduction of this class of accelerator in future graphics processors.\",\"PeriodicalId\":100643,\"journal\":{\"name\":\"IEEE Transactions on Multi-Scale Computing Systems\",\"volume\":\"4 1\",\"pages\":\"83-94\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-04-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1109/TMSCS.2017.2695338\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Multi-Scale Computing Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/7903616/\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Multi-Scale Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://ieeexplore.ieee.org/document/7903616/","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Evaluation of a BVH Construction Accelerator Architecture for High-Quality Visualization
The ever-increasing demands of computer graphics applications have motivated the evolution of computer graphics hardware over the last 20 years. Early commodity graphics hardware was largely based on fixed-function components offering little flexibility. The gradual replacement of fixed-function hardware with more general-purpose instruction processors, has enabled GPUs to deliver visual experiences more tailored to specific applications. This trend has culminated in modern GPUs essentially being programmable stream processors, capable of supporting a wide variety of applications in and outside of computer graphics. However, the growing concern of power efficiency in modern processors, coupled with an increasing demand for supporting next-generation graphics pipelines, has re-invigorated the debate on the use of fixed-function accelerators in these platforms. In this paper, we conduct a study of a heterogeneous, system-on-chip solution for the construction of a highly important data structure for computer graphics: the bounding volume hierarchy. This design incorporates conventional CPU cores alongside a fixed-function accelerator prototyped on a reconfigurable logic fabric. Our study supports earlier, simulation-only studies which argue for the introduction of this class of accelerator in future graphics processors.