为商业游戏开发营销和零售模拟器

Sheila Serafim da Silva, Murilo Alvarenga Oliveira
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引用次数: 0

摘要

本研究考察了零售领域营销教育模拟器模型(原型)的发展。本研究具有探索性和应用性,并通过定性方法寻求提高所提出模型的可信度。首先,我们对组织模拟进行了文献综述,然后展示了三种营销和/或零售教育模拟器的特点。在这一步之后,我们阐述了模拟器的概念建模,并准备了支撑材料。结果表明,这一过程对达到一定程度的可信度和接近现实的重要性。作为一项贡献,这项研究提供了一种教育工具,供学生和研究人员在教学和应用研究环境中使用,并培训和发展营销和管理专业人员。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of marketing and retail simulators for Business games
This study examined the development of the model (prototype) of an educational simulator of marketing in the retail area. The study is exploratory and applied nature, and through a qualitative approach seeks to increase the level of credibility of the model proposed. At first, we carried out a literature review of Organizational Simulation, and then showed the characteristics of three educational simulators of marketing and / or retail available. After this step, we elaborated the conceptual modeling of the simulator and prepared of supporting materials. The results demonstrated the importance of this process to reach a certain level of credibility and approximation to the reality. As a contribution, the study provided the elaboration of an educational tool to be used by students and researchers in the teaching-learning and applied research environments, as well as the training and development of marketing and management professionals.
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