{"title":"设计思维在基础教育化学教学数字游戏开发中的应用","authors":"Rander Silva Morais, Letícia Rodrigues da Fonseca","doi":"10.20952/revtee.v15i34.17778","DOIUrl":null,"url":null,"abstract":"This study aimed to describe how Design Thinking can contribute to the development of digital games for the teaching of Chemistry, considering the needs of educators who teach this discipline and the reality of the students in which they are inserted. It was carried out through an applied research, with the digital game with the teaching staff and high school students of a private Basic Education Institution, located in a municipality in the southern region of Minas Gerais. Still, through the exploratory-descriptive study, with a qualitative approach, to understand how the Digital Quiz developed was enough to promote meaningful learning of Chemistry contents. Through the speech of teachers and students, through evaluation of the experimentation process, it was found that the digital game developed has potential as an innovative and active method for teaching Chemistry. It was concluded that Design Thinking can favor the process of developing digital games for the teaching of Chemistry, considering the needs of educators and the reality in which their students are inserted, and that through the evaluation of the participants, it is possible to ensure that the process asserts itself as methodological, innovative and active for the promotion of meaningful learning.","PeriodicalId":46062,"journal":{"name":"Revista Tempos e Espacos Educacao","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The use of Design Thinking in the development of digital games for the teaching of chemistry in basic education\",\"authors\":\"Rander Silva Morais, Letícia Rodrigues da Fonseca\",\"doi\":\"10.20952/revtee.v15i34.17778\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study aimed to describe how Design Thinking can contribute to the development of digital games for the teaching of Chemistry, considering the needs of educators who teach this discipline and the reality of the students in which they are inserted. It was carried out through an applied research, with the digital game with the teaching staff and high school students of a private Basic Education Institution, located in a municipality in the southern region of Minas Gerais. Still, through the exploratory-descriptive study, with a qualitative approach, to understand how the Digital Quiz developed was enough to promote meaningful learning of Chemistry contents. Through the speech of teachers and students, through evaluation of the experimentation process, it was found that the digital game developed has potential as an innovative and active method for teaching Chemistry. It was concluded that Design Thinking can favor the process of developing digital games for the teaching of Chemistry, considering the needs of educators and the reality in which their students are inserted, and that through the evaluation of the participants, it is possible to ensure that the process asserts itself as methodological, innovative and active for the promotion of meaningful learning.\",\"PeriodicalId\":46062,\"journal\":{\"name\":\"Revista Tempos e Espacos Educacao\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-09-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Revista Tempos e Espacos Educacao\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.20952/revtee.v15i34.17778\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Revista Tempos e Espacos Educacao","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.20952/revtee.v15i34.17778","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The use of Design Thinking in the development of digital games for the teaching of chemistry in basic education
This study aimed to describe how Design Thinking can contribute to the development of digital games for the teaching of Chemistry, considering the needs of educators who teach this discipline and the reality of the students in which they are inserted. It was carried out through an applied research, with the digital game with the teaching staff and high school students of a private Basic Education Institution, located in a municipality in the southern region of Minas Gerais. Still, through the exploratory-descriptive study, with a qualitative approach, to understand how the Digital Quiz developed was enough to promote meaningful learning of Chemistry contents. Through the speech of teachers and students, through evaluation of the experimentation process, it was found that the digital game developed has potential as an innovative and active method for teaching Chemistry. It was concluded that Design Thinking can favor the process of developing digital games for the teaching of Chemistry, considering the needs of educators and the reality in which their students are inserted, and that through the evaluation of the participants, it is possible to ensure that the process asserts itself as methodological, innovative and active for the promotion of meaningful learning.