开发计算思维技能的游戏化方法

Viviane M. V. de Vasconcelos, Adonis Justo de Souza, Nathan Alves de Lima e Silva, R. Rodrigues
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引用次数: 1

摘要

信息和通信技术的进步在我们日常生活的各个领域都很明显,这些技术可以越来越多地被视为预先建立的流程的促进者。在教育中,主动方法的应用取得了成功,特别是在传播计算概念方面。考虑到混合式学习的观点,本文展示了在累西腓一所公立学校为高中生开设的一堂课上,Computing Licentiate学生进行的一项实验的结果。游戏化被用作一种教学工具,在此过程中收集数据,以帮助调查在数字游戏编程教学中使用所提出的技术的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Gamification Approach for the Development of Computational Thinking Skills
The advancement of Information and Communication Technologies is evident in all areas of our daily lives, and these technologies can be seen more and more as facilitators in pre-established processes. In education, the application of active methodologies has been successful, especially in spreading computing concepts. With the perspective of blended learning in mind, this article shows the results of an experiment by Computing Licentiate students in a class taught to high school students at a public school in Recife. Gamification was used as a pedagogical tool and data was collected during the process to help investigate the impacts of using the proposed techniques in the teaching of programming for digital games.
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