游戏化是提高员工敬业度的创新工具

IF 1.2 Q4 MANAGEMENT
Lina Girdauskiene, Edita Ausrine Ciplyte, V. Navickas
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引用次数: 3

摘要

社会5.0,工业4.0,全球化,数字化,甚至流行病已经改变了整个劳动力市场。因此,市场扩大,对员工的需求非常高。如今,雇主面临着大量缺乏合格甚至不合格的劳动力。相反,员工不愿意更换工作场所,不愿意回到正常的合同制工作,甚至不愿意开始工作。他们对所有组织过程和绩效的参与度降低。组织被迫通过运用各种现代工具和方法来考虑员工的吸引力、留任和敬业度。员工敬业度是人力资源经理的热门话题,因为它直接关系到组织绩效、客户满意度,甚至是财务结果。它有助于留住员工,激发他们的能力,并改善组织的结果。在本文中,员工敬业度可以定义为个人敬业度、工作敬业度和组织敬业度。游戏化是提高员工敬业度的有力工具,因为它可以将无聊和常规的任务转化为有趣和有意义的活动,并吸引员工。游戏化激励员工,提供或满足内部或外部需求。常规的用户粘性方法已经无法实现关键目标指标,所以游戏化可以成为一种新的工作方式。尽管组织对游戏化应用的可能性非常感兴趣,但关于游戏化对员工敬业度增长的研究相对缺乏。本文旨在确定游戏化如何影响员工敬业度-个人,工作和组织。定量实证研究评估了游戏化与员工敬业度的理论基础框架。结果显示,游戏化对个人和工作投入的影响最大。在评估敬业度因素和游戏化关系的过程中,游戏化对奖励和认可、程序公正、反馈、分配公正、感知主管支持、职业、知识、学习和发展机会的影响最为显著。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification as an innovative instrument for employee engagement
Society 5.0, industry 4.0, globalization, digitalization, and even pandemic have changed the whole labor market. Thus, the market expands, and the need for employees is very high. Nowadays, employers face with huge lack of qualified and even unqualified workforce. On the contrary, employees are unwilling to change their workplace, return to normal contract work, or even start work. They become less engaged in all organizational processes and performance. Organizations are forced to think about employee attraction, retention, and engagement by applying various modern instruments and methods. Employee engagement is a trending topic among human resource managers because it directly correlates with organizational performance, customer satisfaction, and even its financial results. It helps to retain employees, explode their competencies, and improve organizational results. In this paper, employee engagement could be defined as individual, job, and organization engagement. Gamification is a powerful tool that increases employee engagement because it allows transforming boring and routine tasks into interesting and meaningful activities and engaging employees. Gamification motivates employees, providing the mean or satisfying internal or external needs. Regular engagement methods already could not achieve key purpose indicators, so gamification could be one of the new ways of work. Although organizations are highly interested in gamification application possibilities, there is a relative lack of research concerning gamification in employee engagement growth. This paper aims to identify how gamification affects employee engagement – individual, job, and organizational. The quantitative empirical research evaluated the theoretically grounded framework of gamification and employee engagement. The results showed that gamification has the strongest impact on individual and job engagement. In the process of assessing the engagement factors and gamification relationship, gamification makes the most substantial impact on reward and recognition, procedural justice, feedback, distributive justice, perceived supervisor support, career, knowledge, learning, and development opportunities.
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7.70%
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