战略联盟管理分析——韩国和日本授权游戏在中国失败的经验教训

Qun Ren, P. Hardwick
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引用次数: 4

摘要

中国网络游戏产业是一个年轻的知识密集型服务业,潜力巨大。2003年以来,与中国网络游戏运营商建立战略联盟成为国外游戏公司进入中国的主要模式。随着中国网络产业的崛起,国外授权游戏的市场份额已经从原来的主导地位下降。本文不再关注自然文化差异与外国授权游戏运营之间的关系,而是运用董氏的技术能力理论来探讨导致外国授权游戏在中国市场份额下降的因素。在调查结果中,对市场需求缺乏深入的了解、缺乏合适的产品供应、缺乏有效的经营策略和管理团队以及中国政府的地方保护政策被列为外国游戏在中国市场下滑的主要原因。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analysis of strategic alliance management - lessons from the failure of Korean and Japanese licensed games in China
The Chinese online game industry is a young knowledge-intensive service industry with huge potential. Since 2003, setting up strategic alliances with the Chinese online game operators has been chosen as the main mode by foreign game companies to enter China. With the rise of the Chinese online industry, the market shares of the foreign licensed games have been declining from their original dominant position. In this paper, instead of concerning the relationship between natural cultural difference and the foreign licensed game operation, the authors use Tung's technical competence theory to explore factors that have caused decline in the market share of foreign licensed games in China. In the findings, the lack of in-depth knowledge of market demand, the lack of appropriate product supply, the lack of effective business strategy and management teams as well as the Chinese government's local protection policies are classified as the main reasons for foreign games' market decline in China.
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