呼吁酒店业和旅游业以用户为中心的VR设计研究

IF 1.3 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM
D. Han, M. T. Dieck
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引用次数: 19

摘要

近年来,VR在社会上的知名度急剧上升,被认为是设计和增强体验的有前途的工具。然而,随着酒店业的研究和用例迅速扩大,确定一个更清晰的研究方向,使各个领域的分散研究数量保持一致,这一点至关重要。现在是时候克服技术维度的界限,探索有目的的VR设计方法了。这份研究报告呼吁更多以用户为中心的VR研究和发展,以确定VR在酒店和旅游业实施的未来方向。为了实现这一点,作者建议使用设计方法论,重点关注设计过程的第一步,以清楚地识别和理解与客户有关的问题。客户的需求和愿望需要独立于VR技术进行核心分析。需要将焦点从技术转移到用户的目的上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Calling for user-centric VR design research in hospitality and tourism
VR has enjoyed a steep growth in awareness in society in recent years and is regarded a promising tool for the design and enhancement of experiences. However, as research and use cases in the hospitality context are expanding rapidly, it is crucial to define a clearer research direction that aligns the number of scattered studies across various fields. It is time to overcome the boundaries of the technological dimension and explore methods for purposeful VR design. This research note calls for more user-centric VR studies and developments to define the future direction of VR implementations in the hospitality and tourism industry. To achieve this, the authors recommend the use of design methodology with a focus on the first steps in the design process to clearly identify and understand issues concerning the customer. The customer needs and desires need to be analyzed at the core independent of VR technology. The need to shift the focus from technology to the purpose for the user is identified.
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来源期刊
Hospitality & Society
Hospitality & Society HOSPITALITY, LEISURE, SPORT & TOURISM-
CiteScore
2.30
自引率
0.00%
发文量
13
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