虚拟现实在教学中的应用——教育工作者的经验与看法

Magdalena Kazimierska-Zając, Karolina Marek, L. Jakubowska
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引用次数: 0

摘要

研究问题包括:“教育工作者/健康科学专家注意到在教育中使用虚拟现实(VR)的机会和限制是什么?”关于VR在教育中的应用的观点是教育者两种观点的结合,一种是学习者的观点(沉浸在VR中的体验),另一种是教师的观点(专业经验)。方法三角测量被采用,同时使用定量和定性的观点。本研究使用了以下工具:积极与消极情绪量表(SUPIN)、S.20版和SDVR问卷。该研究于2019年10月至2020年4月在波兰弗罗茨瓦夫医科大学健康科学系进行。该研究小组由30名健康科学各个领域的专家组成。健康科学专家认为,VR是一种方法,可以使ORYGINALNE ARTYKUŁY BADAWCZE 62教育过程更具吸引力,并促进在知识,能力和技能领域的成就。教育工作者可以体验沉浸在VR中的培训,不仅可以让他们产生如何使用设备的想法,而且还可以减少他们对使用设备的担忧。体验的现实性,积极的情绪,沉浸过程中图像的多维性使得VR可以应用于各种教育领域,其中VR可以被视为在安全环境中实践临床情况的手段,以及说明各种知识领域的工具(例如,例如人体解剖学)。教育工作者认为,VR在教育中普及的最大障碍是设备的有限使用。其他困难包括:使软件适应学科课程,在大团队中工作,以及教育者的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Reality in Teaching and Learning – Experiences and Opinions of Educators
The research problem consisted in the question: “What opportunities and limitations in the use of virtual reality (VR) in education do educators/health sciences specialists notice?”. The opinion on the use of VR in education was formed thanks to a combination of two perspectives of the educators: a learner’s perspective (the experience of immersion in VR), and a teacher’s perspective (professional experience). Methodological triangulation was employed, with both the quantitative and qualitative perspectives used. The following tools were employed in the research: The positive and negative emotions scale (SUPIN), version S.20 and the SDVR Questionnaire. The research was conducted at the Department of Health Sciences of the Wroclaw Medical University in Wroclaw, Poland, between October, 2019 and April, 2020. The research group consisted of 30 people specialising in various areas of health sciences. Specialists in health sciences believe that VR is a method which can make the process of ORYGINALNE ARTYKUŁY BADAWCZE 62 education more attractive and facilitate achievement in the areas of knowledge, competences, and skills. The trainings in which educators can experience immersion in VR not only make it possible to generate ideas on how to use the equipment, but they also reduce their concerns as to using it. The realism of the experiences, the positive emotions, the multidimensionality of the images during immersion make it possible to employ VR in various areas of education in which VR may be treated as a means to practice clinical situations in a safe environment, as well as a tool illustrating various realms of knowledge (such as, e.g., human anatomy). What is considered by educators as the greatest obstacle in the popularisation of VR in education is the limited access to equipment. Other difficulties include: adapting software to the subject curriculum, working in large groups, and competences of the educators.
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