玩Redux:电脑游戏的形式

IF 0.6 Q3 SOCIAL SCIENCES, INTERDISCIPLINARY
S. Malliet
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引用次数: 0

摘要

《Play Redux:电脑游戏的形式》David Myers Ann Arbor, MI: University of Michigan Press, 2010。插图、注释、参考文献、索引。184页,$70.00布。在《Play Redux: The Form of Computer Games》一书中,David Myers对博弈论和博弈论研究提出了独特而鼓舞人心的观点。作为一名形式主义者,迈尔斯处理的问题在理论框架中很少得到解决——最著名的是博弈论理论家约翰·惠伊津加、罗杰·卡伊洛伊斯、托本·格罗达尔、埃斯彭·阿尔塞斯和布莱恩·萨顿-史密斯的作品。迈尔斯对这些作者的见解进行了尊重而又批判性的评估,并提出了一些需要进一步调查的问题。他认为,要掌握数字游戏玩法的本质,就必须对玩家与游戏之间的关系有更深入的理解。《Play Redux》更重要的贡献之一在于,它在电脑游戏的符号学方式“通过对符号和符号的编码操作产生和转换意义”与人类思维的前语言、心理-生理功能之间建立了直接联系。迈尔斯对这种关系提供了令人信服的描述,更重要的是,他通过回避教育理论、哲学、博弈论和认知心理学,详细地记录了他的论点。在这样做的过程中,他避免了犯他认为是20世纪下半叶形式主义理论影响力消退的主要原因的错误:它没有成功地建立其本体论基础。Myers已经研究数字游戏符号学超过25年,这让他比许多同行都有优势。在他早期的工作中,他在微观层面上研究了数字游戏玩法的互动本质,包括玩家认知结构(在他1984年的文章《玩家-游戏关系的模式》中)和游戏内对象和关系的变化特征(在他1991年的文章《时间、符号操作和电脑游戏》中)。在他的著作《The Nature of Computer Games: Play as Semiosis》(2003)中,Myers还将这些见解应用于各种游戏类型和游戏的符号学分析中,从而支持他的理论既普遍又基本的主张。他可以在过去的研究基础上进行构建,这使得Myers能够采用自上而下的观点,并根据游戏玩法的基本概念特征来考虑游戏玩法。…
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Play Redux: The Form of Computer Games
Play Redux: The Form of Computer Games David Myers Ann Arbor, MI: University of Michigan Press, 2010. Illustrations, notes, references, index.184 pp. $70.00 cloth. ISBN: 9780472050925In Play Redux: The Form of Computer Games, David Myers presents a unique and inspiring perspective on game theory and game studies. A formalist, Myers tackles issues that have been sparsely addressed in theoretical frameworks-most notably the works of game theorists Johan Huizinga, Roger Caillois, Torben Grodal, Espen Aarseth, and Brian Sutton-Smith. Myers provides a respectful yet critical assessment of these authors' insights and poses a number of questions that require further investigation. He contends a grasp of the essence of digital game play requires an enhanced formal understanding of the player-game relationship.One of the more important contributions of Play Redux resides in the establishment of a direct link between the semiotic way computer games "generate and transform meanings through the coded manipulation of signs and symbols" (p. 5) and the prelinguistic, psycho-physical functions of human thinking. Myers provides a convincing description of this relationship, and, more importantly, documents his argument in large detail by taking sidesteps toward educational theory, philosophy, game theory, and cognitive psychology. In doing so, he avoids making the mistake he identifies as a main cause of the receding influence of formalist theory in the second half of the twentieth century: it has not succeeded in establishing its ontological foundations.Myers has been investigating digital game semiotics for more than twentyfive years, and this gives him an advantage over many of his peers. In his earlier work, he has studied the interactive nature of digital game play on a microlevel, regarding both the structure of player cognition (in his 1984 article "The Pattern of Player-Game Relationships") and the transformative characteristics of in-game objects and relationships (in his 1991 article "Time, Symbol Manipulation, and Computer Games"). In his book The Nature of Computer Games: Play as Semiosis (2003), Myers additionally applied these insights to the semiotic analysis of a variety of game genres and titles-hereby supporting the assertion that his theory can be considered as both universal and fundamental. That he can build on his past research has enabled Myers to adopt a top-down point of view and to consider game play in terms of its essential, conceptual characteristics. …
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来源期刊
American Journal of Play
American Journal of Play SOCIAL SCIENCES, INTERDISCIPLINARY-
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