物理循环动画

IF 1.4 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Shiyang Jia, Stephanie Wang, Tzu-Mao Li, Albert Chern
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引用次数: 0

摘要

我们解决了合成可以无缝循环的物理动画的问题。我们通过在周期时域中推导物理定律来表述变分方法。动画的轨迹表示为参数封闭曲线,物理定律对应于曲线的弯曲能量最小化。与传统的关键帧动画方法相比,我们的公式是无约束的,这使我们能够应用标准的高斯-牛顿求解器。我们进一步提出了一种快速投影方法,以有效地生成接近所需动画的初始猜测。我们的方法可以处理各种物理循环动画,包括衣服、有碰撞的软体和n体系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Physical Cyclic Animations
We address the problem of synthesizing physical animations that can loop seamlessly. We formulate a variational approach by deriving a physical law in a periodic time domain. The trajectory of the animation is represented as a parametric closed curve, and the physical law corresponds to minimizing the bending energy of the curve. Compared to traditional keyframe animation approaches, our formulation is constraint-free, which allows us to apply a standard Gauss--Newton solver. We further propose a fast projection method to efficiently generate an initial guess close to the desired animation. Our method can handle a variety of physical cyclic animations, including clothes, soft bodies with collisions, and N-body systems.
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CiteScore
2.90
自引率
0.00%
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