EasyVRModeling:通过沉浸式VR系统轻松创建3D模型

IF 2.3 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Zhiying Fu, Rui Xu, Shiqing Xin, Shuangmin Chen, Changhe Tu, Chenglei Yang, Lin Lu
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引用次数: 2

摘要

VR的最新创新使得在全息沉浸式仿真环境中构建3D模型成为可能。在本文中,我们开发了一个用户友好的空中交互建模系统EasyVRModeling。我们首先准备了一个由不同组件组成的数据集,并为每个组件预先计算离散符号距离函数(SDF)。在建模阶段,用户可以通过一对VR控制器自由地设计复杂的形状。基于离散的SDF表示,任何类似csg的操作(合并、相交、相减)都可以按体素执行。在整个建模过程中,我们为整个场景保持一个单一的动态SDF,以便SDF的零水平集表面准确地编码最新构造的形状。SDF融合和表面提取都是通过GPU实现的,以允许平滑的用户体验。我们要求34名志愿者使用EasyVRModeling创建他们最喜欢的模型。通过几分钟的简单训练过程,他们中的大多数人可以很快创建一个迷人的形状,甚至是一个描述性的场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
EasyVRModeling: Easily Create 3D Models by an Immersive VR System
The latest innovations of VR make it possible to construct 3D models in a holographic immersive simulation environment. In this paper, we develop a user-friendly mid-air interactive modeling system named EasyVRModeling. We first prepare a dataset consisting of diverse components and precompute the discrete signed distance function (SDF) for each component. During the modeling phase, users can freely design complicated shapes with a pair of VR controllers. Based on the discrete SDF representation, any CSG-like operation (union, intersect, subtract) can be performed voxel-wise. Throughout the modeling process, we maintain one single dynamic SDF for the whole scene so that the zero-level set surface of the SDF exactly encodes the up-to-date constructed shape. Both SDF fusion and surface extraction are implemented via GPU to allow for smooth user experience. We asked 34 volunteers to create their favorite models using EasyVRModeling. With a simple training process for several minutes, most of them can create a fascinating shape or even a descriptive scene very quickly.
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CiteScore
2.90
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