材料触觉与振动触觉光谱的多维匹配

Q4 Computer Science
Yoichiro Matsuura, S. Okamoto, Hikaru Nagano, Yoji Yamada
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引用次数: 4

摘要

在触觉纹理研究中,确定材料表面感知到的感觉与呈现在人指垫上的触觉刺激之间的关系往往是一个难题。人类的纹理感知和呈现给皮肤的物理刺激都被表达为多维信息空间。我们开发了一种基于多元分析方法的计算技术来匹配这些纹理和物理刺激空间。通过语义差分法建立纹理空间。物理空间是基于振动触觉谱信息的,这是纹理分析和人工呈现最常用的原理之一。确定物理空间的基础,以确保两个空间的材料分配相似,我们获得了18个材料样本的良好匹配空间。这些成功匹配的空间将为材料纹理提供一种分析工具,并将帮助振触觉纹理显示器的用户使用形容词或材料名称来设计虚拟材料。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multidimensional Matching of Tactile Sensations of Materials and Vibrotactile Spectra
Specifying the relationship between the sensations perceived by material surfaces and the tactile stimuli presented to human finger pad is often difficult in tactile texture studies. Both human texture perception and the physical stimuli presented to the skin are expressed as multidimensional information spaces. We developed a com- putational technique for matching these texture and physical stimulus spaces based on multivariate analysis approaches. The texture space is established via a semantic differ- ential method. The physical space is based on vibrotactile spectrum information, one of the most commonly used principles for the analysis and artificial presentation of textures. The bases of the physical space were determined to ensure that the material allocations for the two spaces were similar, and we obtained well-matched spaces for 18 material samples. These successfully matched spaces will provide an analytic tool for material tex- tures, and will help users of vibrotactile texture displays design virtual materials using adjectives or the names of materials.
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来源期刊
Journal of Information Processing
Journal of Information Processing Computer Science-Computer Science (all)
CiteScore
1.20
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0.00%
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