通过机器人与人类同伴之间的模仿游戏学习社会特征

S. Boucenna, S. Anzalone, Elodie Tilmont, D. Cohen, M. Chetouani
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引用次数: 78

摘要

在本文中,机器人通过模仿几个伙伴来学习不同的姿势。我们评估了合作伙伴的类型,即成人、典型发育(TD)儿童和自闭症谱系障碍(ASD)儿童,在模仿游戏中对机器人学习的影响。实验方案分为两个阶段:1)学习阶段,机器人产生随机姿势,同伴模仿机器人;第二阶段,角色互换,机器人必须模仿人类搭档的姿势。机器人的学习是基于一种感觉-运动结构,通过神经网络(N.N.),机器人能够将它所做的事情与它所看到的联系起来。使用几个指标(即注释,需要学习的神经元数量和规范化的互信息)来显示合作伙伴影响机器人学习。得到的第一个结果是,与成年人一起学习比与两组儿童一起学习更容易,这表明了一种发展效应。第二,与成人和自闭症儿童相比,自闭症儿童的学习更复杂。第三,先与更复杂的伙伴(即自闭症儿童)一起学习,使学习更容易普遍化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning of Social Signatures Through Imitation Game Between a Robot and a Human Partner
In this paper, a robot learns different postures by imitating several partners. We assessed the effect of the type of partners, i.e., adults, typically developing (TD) children and children with autism spectrum disorder (ASD), on robot learning during an imitation game. The experimental protocol was divided into two phases: 1) a learning phase, during which the robot produced a random posture and the partner imitated the robot; and 2) a phase in which the roles were reversed and the robot had to imitate the posture of the human partner. Robot learning was based on a sensory-motor architecture whereby neural networks (N.N.) enabled the robot to associate what it did with what it saw. Several metrics (i.e., annotation, the number of neurons needed to learn, and normalized mutual information) were used to show that the partners affected robot learning. The first result obtained was that learning was easier with adults than with both groups of children, indicating a developmental effect. Second, learning was more complex with children with ASD compared to both adults and TD children. Third, learning with the more complex partner first (i.e., children with ASD) enabled learning to be more easily generalized.
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来源期刊
IEEE Transactions on Autonomous Mental Development
IEEE Transactions on Autonomous Mental Development COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-ROBOTICS
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