虚拟世界人类学:《魔兽世界

IF 0.2 Q4 ANTHROPOLOGY
Alexander N. Golub
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引用次数: 6

摘要

最近关于著名的大型多人在线游戏《魔兽世界》的三个人种志证明了虚拟世界研究的健康和活力。他们特别强调了人类学家阅读其他学科研究人员、电子游戏鉴赏家和文化实践者所做的人种志研究的重要性,这些人应该被视为智力对话者。然而,随着学术界的注意力集中在其他更新颖的技术形式上,未来对虚拟世界的研究可能会越来越少。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Anthropology of Virtual Worlds: World of Warcraft
Three recent ethnographies of the well-known massively multiplayer online game World of Warcraft demonstrate the health and vitality of the study of virtual worlds. In particular, they emphasize the importance of anthropologists reading ethnographic work done by researchers in other disciplines, and by connoisseurs and cultural practitioners of video games who deserve to be taken as intellectual interlocutors. It may be, however, that less and less work will be done on virtual worlds in the future as scholarly attention focuses on other, more novel forms of technology.
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来源期刊
Reviews in Anthropology
Reviews in Anthropology ANTHROPOLOGY-
CiteScore
0.60
自引率
0.00%
发文量
5
期刊介绍: Reviews in Anthropology is the only anthropological journal devoted to lengthy, in-depth review commentary on recently published books. Titles are largely drawn from the professional literature of anthropology, covering the entire range of work inclusive of all sub-disciplines, including biological, cultural, archaeological, and linguistic anthropology; a smaller number of books is selected from related disciplines. Articles evaluate the place of new books in their theoretical and topical literatures, assess their contributions to anthropology as a whole, and appraise the current state of knowledge in the field. The highly diverse subject matter sustains both specialized research and the generalist tradition of holistic anthropology.
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