团队绩效行为分析:以成员替换为例

H. Emurian, K. Canfield, J. Brady
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引用次数: 2

摘要

NASA继续承认有必要开发工具来评估和支持太空居住人员的行为健康(Suedfeld, Bootzin, Harvey, Leon, Musson, Oltmanns, & Paulus, 2010)。在这方面,"行为健康"一词包括广泛的个人和机组人员的情感、社会和技术表现,这些表现必须在长时间航天飞行的明显压力环境下维持(Brady, 2007;Emurian & Brady, 2007)。检测即将发生的性能下降需要考虑采用创新的方法来监测和测量与机组人员操作状态实际相关的个人和团队绩效。对这种退化采取有效的对策是对检测的补充,对这两种挑战的潜在解决办法将受益于一种技术,这种技术可以将这两种考虑因素结合在一个关于任务执行的共同概念框架内。提出了三人团队绩效任务(TPT)作为诊断船员状态的工具(Emurian, Canfield, Roma, Gasior, Brinson, Hienz, Hursh, & Brady, 2009),并且从行为分析的角度报道了其设计的基本原理,并对其有效性进行了评估(Emurian, Canfield, Roma, Brinson, Gasior, Hienz, Hursh, & Brady, in press)。最初的评估是基于让受试者在固定的时间内(例如,12分钟)执行任务,并指示最大限度地提高绩效效率。虽然提供了关于任务属性和与个人和团队绩效相关的绩效指标的重要反馈,但更现实的诊断场景需要工作人员在不考虑时间限制的情况下完成给定的任务。因此,目前任务的延长执行了一项固定比例的要求,即在个别小组成员一级和在整个小组一级的业绩准确性。本报告是在以见习人员取代一名老队员的条件下评价这种延长的个案研究。本研究的背景包括先前在连续编程环境中进行的群体成员替换分析(Emurian,Brady, Ray, Meyerhoff, & Mougey, 1984)。四名UMBC本科学生自愿参与学生列表服务上发布的公告。志愿者被要求阅读张贴在网上(http://nasa1.ifsm.umbc.edu/tpt/)的信息。该研究得到了UMBC机构审查委员会的批准,并在每日会议时获得知情同意。每个参与者在一个疗程结束后获得30美元现金。表1列出了四名受试者在第1阶段前(受试者1、2和3)和第5阶段前(受试者2*)收集的人口统计信息。研究人员使用了两种评定量表来评估每位受试者的电脑游戏体验和整体电脑体验。每个量表都是10分制,其中锚点为1 =没有经验(我是新手)到10 =丰富经验(我是专家)。值得注意的是,S2对游戏和电脑体验的评分相对较低。受试者1、2和3报告在研究前相识。受试者2在研究的第5阶段由S2*代替,该代替者报告之前不认识其他两名受试者。受试者被指示不要在会议之间讨论任务,会议后的情况汇报总是证实了这一做法。团队绩效任务(TPT) TPT是为三人小组设计的,原型在其他地方有详细的描述(Emurian等人,出版中)。图1显示了显示给一个主题(在本例中是User1,即S1的名称)的屏幕截图。…
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Behavior Analysis of Team Performance: A Case Study of Membership Replacement
The need to develop tools to assess and support the behavioral health of space-dwelling crews continues to be acknowledged by NASA (Suedfeld, Bootzin, Harvey, Leon, Musson, Oltmanns, & Paulus, 2010). In that regard, the term "behavioral health" encompasses a broad range of affective, social, and skilled individual and crew performances that must be sustained under the obviously stressful circumstances of long-duration spaceflight (Brady, 2007; Emurian & Brady, 2007). The detection of impending performance degradation necessitates the consideration of innovative approaches to monitor and measure both individual and team performances that realistically relate to the operational status of a crew. The introduction of effective countermeasures to such degradation is complementary to detection, and potential solutions to these two challenges will benefit from a technology that can integrate both considerations within a common conceptual framework with respect to task performance. A three-person team performance task (TPT) was proposed as a tool to diagnose the status of a crew (Emurian, Canfield, Roma, Gasior, Brinson, Hienz, Hursh, & Brady, 2009), and the rationale of its design, from the perspective of behavior analysis, and an evaluation of its effectiveness have been reported (Emurian, Canfield, Roma, Brinson, Gasior, Hienz, Hursh, & Brady, in press). The initial evaluations were based upon having subjects perform the task for fixed time periods (e.g., 12 min), with instructions to maximize performance effectiveness. Although providing important feedback regarding the properties of the task and performance metrics associated with individual and team performances, a more realistic diagnostic scenario would require a crew to complete a given task without regard to temporal constraints. Accordingly, the present extension of the task implements a fixed-ratio requirement on performance accuracy at the level of the individual team member and at the level of the team. The present report is a case study of the evaluation of such an extension under conditions of the replacement of an established team member with a novitiate. The context of this study includes analyses of group membership replacement previously undertaken within a continuously programmed environment (Emurian,Brady, Ray, Meyerhoff, & Mougey, 1984). Method Subjects Four UMBC undergraduate students volunteered to participate in response to an announcement posted on the student listserv. Volunteers were directed to read the information posted on the web (http://nasa1.ifsm.umbc.edu/tpt/). The study was approved by UMBC's Institutional Review Board, and informed consent was obtained at the time of each daily session. Each participant was paid $30 in cash at the completion of a session. Table 1 presents demographic details about the four subjects collected before Session 1 for subjects 1, 2, and 3 and before Session 5 for subject 2*. Two rating scales were administered to assess each subject's experience with computer games and overall computer experience. Each scale was a 10-point scale, where the anchors were 1 = No Experience (I am a novice.) to 10 = Extensive Experience (I am an expert.). Notable, perhaps, are the comparatively low ratings by S2 for both game and computer experience. Subjects 1, 2, and 3 reported being acquainted prior to the study. Subject 2 was replaced at Session 5 of the study by S2*, and the replacement reported having no prior acquaintanceship with the other two subjects. The subjects were instructed not to discuss the task between sessions, and post-session debriefings always confirmed that practice. Team Performance Task (TPT) The TPT was designed for use by three-person groups, and the prototype has been described in detail elsewhere (Emurian et al., in press). Figure 1 presents a screen shot of the display presented to a subject (in this case, User1, the designation for S1). …
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