游戏化在汽车软件项目管理中的应用

Catalin - Virgil Briciu, Ioan Filip
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引用次数: 3

摘要

不断变化的技术,由于更高的客户竞争,新工作产品的开发时间必须每年减少,也导致了当前产品开发方式的思维方式的变化。游戏化模型是这种“改变游戏规则”的策略之一,它被认为也适用于汽车软件产品开发主题,但不仅仅是在这个领域。本文描述了大规模采用游戏化场景的产品开发阶段的现状,并介绍了对汽车项目团队成员进行的几项问卷调查的结果。本文的目的是提出了一个程序,以获得一个汽车项目上的游戏化应用程序,详细描述了需要以迭代的方式完成的每个步骤。作为模型的起点,我们使用了DMA(设计-机制-美学)过程,并结合了PC/游戏主机开发的元素,同时也考虑了现有的工具/框架。所获得的方法可以应用于每个汽车项目,但仍有需要执行的步骤/迭代,同时也给出了积极和消极的方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Applying Gamification for Mindset Changing in Automotive Software Project Management

Changing technologies, where development time for a new work product must be decreased with each year due to a higher customer competition, also leads to a change in mindset in the way in which product development is currently done. Gamification models are one of this “game-changing” strategies that was considered suitable to also be implemented in the automotive software product development topic, but not only in this area. This paper describes the current situation in adopting on large scale the product development phases as gamified scenario, together with the presentation of the results of several questionnaires applied on automotive project team members. The aim of the paper is to present a procedure for obtaining a gamification application on an automotive project describing in detail each step which needs to be fulfilled in an iterative way. As a starting point for the model, the DMA (Design – Mechanics – Aesthetic) procedure was used, supported with elements from the PC/game console development, but also the existing tools/frameworks were taken into consideration. The obtained method can be applied on each automotive project, but there are the steps/iterations which still need to be performed, while also the positive and negative aspects are presented.

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