Marshall B. Jones, William P. Dunlap, Ina McD. Bilodeau
{"title":"实践中出现较晚的因素","authors":"Marshall B. Jones, William P. Dunlap, Ina McD. Bilodeau","doi":"10.1016/0030-5073(84)90018-7","DOIUrl":null,"url":null,"abstract":"<div><p>With extended practice on a task a shift seems to occur from controlled to automatic processing. If differential factors associated with automatic processing exist, they could only be observed after this shift occurs. Hence, any such factor would be late-appearing, in the sense that it could only be identified late in practice. The present paper reports two tests of the existence of late-appearing factors. Both tests involved extended practice on five video games; the two tests were carried out in two different populations approximately 1 year apart. The results of the two experiments were in complete agreement. In both cases all factors, with one possible exception in the second experiment, were identified by content exclusively and not by stage of practice. The results, therefore, are negative. Other studies using other materials, other subjects, or other conditions of practice may reach different conclusions; but the studies reported in this paper offer no support for the existence of late-appearing factors.</p></div>","PeriodicalId":76928,"journal":{"name":"Organizational behavior and human performance","volume":"33 2","pages":"Pages 153-173"},"PeriodicalIF":0.0000,"publicationDate":"1984-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1016/0030-5073(84)90018-7","citationCount":"8","resultStr":"{\"title\":\"Factors appearing late in practice\",\"authors\":\"Marshall B. Jones, William P. Dunlap, Ina McD. Bilodeau\",\"doi\":\"10.1016/0030-5073(84)90018-7\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>With extended practice on a task a shift seems to occur from controlled to automatic processing. If differential factors associated with automatic processing exist, they could only be observed after this shift occurs. Hence, any such factor would be late-appearing, in the sense that it could only be identified late in practice. The present paper reports two tests of the existence of late-appearing factors. Both tests involved extended practice on five video games; the two tests were carried out in two different populations approximately 1 year apart. The results of the two experiments were in complete agreement. In both cases all factors, with one possible exception in the second experiment, were identified by content exclusively and not by stage of practice. The results, therefore, are negative. Other studies using other materials, other subjects, or other conditions of practice may reach different conclusions; but the studies reported in this paper offer no support for the existence of late-appearing factors.</p></div>\",\"PeriodicalId\":76928,\"journal\":{\"name\":\"Organizational behavior and human performance\",\"volume\":\"33 2\",\"pages\":\"Pages 153-173\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1984-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1016/0030-5073(84)90018-7\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Organizational behavior and human performance\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/0030507384900187\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Organizational behavior and human performance","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/0030507384900187","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
With extended practice on a task a shift seems to occur from controlled to automatic processing. If differential factors associated with automatic processing exist, they could only be observed after this shift occurs. Hence, any such factor would be late-appearing, in the sense that it could only be identified late in practice. The present paper reports two tests of the existence of late-appearing factors. Both tests involved extended practice on five video games; the two tests were carried out in two different populations approximately 1 year apart. The results of the two experiments were in complete agreement. In both cases all factors, with one possible exception in the second experiment, were identified by content exclusively and not by stage of practice. The results, therefore, are negative. Other studies using other materials, other subjects, or other conditions of practice may reach different conclusions; but the studies reported in this paper offer no support for the existence of late-appearing factors.