整合基于规则和程序的代码,获得灵活的工程软件

W.J.T. Daniel
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引用次数: 1

摘要

应用基于规则的编程,通常与专家系统相关联,通常与程序软件相关联的编程任务被考虑。为了说明这些思想,我们开发了一个玩具有限元包,它由一组处理器组成,这些处理器通过解释一组规则在运行时进行配置。典型的规则将特定处理器的直接先决条件与其输出联系起来。描述了用于解释规则并生成列出处理器执行顺序的线性化图的算法。该方法的潜力在于实现一个可以重新配置自身以满足用户请求的包。它可以避免冗余计算,并且易于修改。简要讨论了采用该方法所引起的数据管理问题,包括设计合适的数据库。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Integration of rule-based and procedural code to obtain flexible engineering software

The application of rule-based programming, commonly associated with expert systems, to programming tasks normally associated with procedural software is considered. To illustrate the ideas, a toy finite element package has been developed, consisting of a set of processors which are configured at run time by interpreting a set of rules. A typical rule relates the immediate prerequisites for a particular processor to its output. The algorithm used to interpret the rules and produce a linearised graph listing the order of execution of processors, is described. The potential of the methodology is to achieve a package that can reconfigure itself to meet a user's request. It would avoid redundant computation and be easy to modify. Issues in data management that arise from adoption of the methodology are briefly discussed, including the design of a suitable database.

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