指数代价函数交通分配的无政府状态价格

IF 2 3区 计算机科学 Q3 AUTOMATION & CONTROL SYSTEMS
Jianglin Qiao, Dave de Jonge, Dongmo Zhang, Simeon Simoff, Carles Sierra, Bo Du
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引用次数: 0

摘要

互联自动化和自动驾驶汽车技术的快速发展为未来的智能交通控制和管理带来了巨大的变革潜力。这种潜力体现在从自路由到集中控制的各种控制范式上。然而,在这些范式中的选择超出了技术考虑,而是自主决策和整体系统优化之间的微妙平衡。驾驭这种平衡的一个关键定量参数是自主决策框架中固有的“无政府状态代价”(PoA)概念。本文分析了CAV交通网络无政府状态的代价。我们将交通网络建模为一个路线游戏,在这个游戏中,车辆是自私的代理人,他们自主选择路线,以最大限度地减少道路拥堵造成的出行延误。与现有的研究不同,在现有的研究中,道路拥堵的延迟函数是基于多项式函数,如众所周知的BPR函数,我们专注于路由游戏,其中指数函数可以指定道路交通的延迟。我们首先计算了这类游戏无政府状态价格的紧上界,然后将该结果与具有BPR延迟函数的路由游戏的PoA的紧上界进行比较。比较表明,只要交通量低于道路通行能力,具有指数函数的博弈的PoA的紧上限就低于具有BPR函数的对应值。最后,基于真实世界交通数据的数值结果表明,指数函数可以在指数参数更严格的情况下近似与BPR函数一样接近的道路延迟,这导致了相对较低的上限。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Price of anarchy of traffic assignment with exponential cost functions

Price of anarchy of traffic assignment with exponential cost functions

The rapid evolution of technology in connected automated and autonomous vehicles offers immense potential for revolutionizing future intelligent traffic control and management. This potential is exemplified by the diverse range of control paradigms, ranging from self-routing to centralized control. However, the selection among these paradigms is beyond technical consideration but a delicate balance between autonomous decision-making and holistic system optimization. A pivotal quantitative parameter in navigating this balance is the concept of the “price of anarchy” (PoA) inherent in autonomous decision frameworks. This paper analyses the price of anarchy for road networks with traffic of CAV. We model a traffic network as a routing game in which vehicles are selfish agents who choose routes to travel autonomously to minimize travel delays caused by road congestion. Unlike existing research in which the latency function of road congestion was based on polynomial functions like the well-known BPR function, we focus on routing games where an exponential function can specify the latency of road traffic. We first calculate a tight upper bound for the price of anarchy for this class of games and then compare this result with the tight upper bound of the PoA for routing games with the BPR latency function. The comparison shows that as long as the traffic volume is lower than the road capacity, the tight upper bound of the PoA of the games with the exponential function is lower than the corresponding value with the BPR function. Finally, numerical results based on real-world traffic data demonstrate that the exponential function can approximate road latency as close as the BPR function with even tighter exponential parameters, which results in a relatively lower upper bound.

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来源期刊
Autonomous Agents and Multi-Agent Systems
Autonomous Agents and Multi-Agent Systems 工程技术-计算机:人工智能
CiteScore
6.00
自引率
5.30%
发文量
48
审稿时长
>12 weeks
期刊介绍: This is the official journal of the International Foundation for Autonomous Agents and Multi-Agent Systems. It provides a leading forum for disseminating significant original research results in the foundations, theory, development, analysis, and applications of autonomous agents and multi-agent systems. Coverage in Autonomous Agents and Multi-Agent Systems includes, but is not limited to: Agent decision-making architectures and their evaluation, including: cognitive models; knowledge representation; logics for agency; ontological reasoning; planning (single and multi-agent); reasoning (single and multi-agent) Cooperation and teamwork, including: distributed problem solving; human-robot/agent interaction; multi-user/multi-virtual-agent interaction; coalition formation; coordination Agent communication languages, including: their semantics, pragmatics, and implementation; agent communication protocols and conversations; agent commitments; speech act theory Ontologies for agent systems, agents and the semantic web, agents and semantic web services, Grid-based systems, and service-oriented computing Agent societies and societal issues, including: artificial social systems; environments, organizations and institutions; ethical and legal issues; privacy, safety and security; trust, reliability and reputation Agent-based system development, including: agent development techniques, tools and environments; agent programming languages; agent specification or validation languages Agent-based simulation, including: emergent behavior; participatory simulation; simulation techniques, tools and environments; social simulation Agreement technologies, including: argumentation; collective decision making; judgment aggregation and belief merging; negotiation; norms Economic paradigms, including: auction and mechanism design; bargaining and negotiation; economically-motivated agents; game theory (cooperative and non-cooperative); social choice and voting Learning agents, including: computational architectures for learning agents; evolution, adaptation; multi-agent learning. Robotic agents, including: integrated perception, cognition, and action; cognitive robotics; robot planning (including action and motion planning); multi-robot systems. Virtual agents, including: agents in games and virtual environments; companion and coaching agents; modeling personality, emotions; multimodal interaction; verbal and non-verbal expressiveness Significant, novel applications of agent technology Comprehensive reviews and authoritative tutorials of research and practice in agent systems Comprehensive and authoritative reviews of books dealing with agents and multi-agent systems.
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