真实和远程沉浸式环境中的空间存在与多传感器刺激的影响

Presence Pub Date : 2020-07-29 DOI:10.1162/pres_a_00332
Nawel Khenak;Jeanne V??zien;David Th??ry;Patrick Bourdot
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引用次数: 7

摘要

本文介绍了一个用户实验,评估空间存在感,定义为“?”的感觉???在那里???在真实环境和远程环境中(分别是所谓的“自然存在”和“远程呈现”)。28名参与者在物理上位于真实办公室或通过远程操作系统远程传输的情况下执行3D指向任务。评估还包括音频和视觉渲染相结合的效果。空间存在及其组成部分使用ITC-SOPI问卷进行评估(Lessiter,Freeman,Keogh,&;Davidoff,2001)。此外,还记录了基于用户表现和行为指标的客观指标。结果表明,参与者在偏远环境中体验到更高的空间存在感(超存在感)和更高的生态有效性。相反,客观度量在真实环境中被证明更高,这突出了空间存在与实验中使用的客观度量之间缺乏相关性。此外,研究结果表明,在这两种环境中添加音频渲染可以提高空间存在感、参与者的表现以及他们在任务中的参与度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Spatial Presence in Real and Remote Immersive Environments and the Effect of Multisensory Stimulation
This article presents a user experiment that assesses the feeling of spatial presence, defined as the sense of ???being there??? in both a real and a remote environment (respectively the so-called ???natural presence??? and ???telepresence???). Twenty-eight participants performed a 3D-pointing task while being either physically located in a real office or remotely transported by a teleoperation system. The evaluation also included the effect of combining audio and visual rendering. Spatial presence and its components were evaluated using the ITC-SOPI questionnaire (Lessiter, Freeman, Keogh, & Davidoff, 2001). In addition, objective metrics based on user performance and behavioral indicators were logged. Results indicate that participants experienced a higher sense of spatial presence in the remote environment (hyper-presence), and a higher ecological validity. In contrast, objective metrics prove higher in the real environment, which highlights the absence of correlation between spatial presence and the objective metrics used in the experiment. Moreover, results show the benefit of adding audio rendering in both environments to increase the sense of spatial presence, the performance of participants, and their engagement during the task.
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