Virtual Valcamonica:在多用户虚拟现实中协同探索史前象形文字及其周围环境

Presence Pub Date : 2018-03-01 DOI:10.1162/pres_a_00297
Alexander Kulik;André Kunert;Stephan Beck;Carl-Feofan Matthes;Andre Schollmeyer;Adrian Kreskowski;Bernd Fröhlich;Sue Cobb;Mirabelle D’Cruz
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引用次数: 19

摘要

在这篇文章中,我们提出了一个新颖的、多用户的虚拟现实环境,用于大型3D扫描的交互式、协作3D分析,以及构建它所需的技术进步:用于大型3D点云的多视图渲染系统、合适的显示基础设施和一套协作3D交互技术。意大利瓦尔卡莫尼卡文化遗产地拥有大量史前岩石艺术收藏,是评估的典型用例。结果表明,我们的输出敏感细节级别渲染系统能够以交互帧速率可视化聚合大小超过140亿点的3D数据集。本示例应用程序中的系统设计源于与一小群潜在用户的密切交流:具有岩画专业知识的考古学家。该系统使他们能够以高度逼真的外观探索史前艺术及其空间背景。开发了一套专门的交互技术,以促进协同视觉分析。多显示器工作空间支持对地理上分布的工件进行即时比较。对最终演示者的专家评审证实了摇滚艺术研究的附加值潜力以及我们协作交互技术的可用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Valcamonica: Collaborative Exploration of Prehistoric Petroglyphs and Their Surrounding Environment in Multi-User Virtual Reality
In this article, we present a novel, multi-user, virtual reality environment for the interactive, collaborative 3D analysis of large 3D scans and the technical advancements that were necessary to build it: a multi-view rendering system for large 3D point clouds, a suitable display infrastructure, and a suite of collaborative 3D interaction techniques. The cultural heritage site of Valcamonica in Italy with its large collection of prehistoric rock-art served as an exemplary use case for evaluation. The results show that our output-sensitive level-of-detail rendering system is capable of visualizing a 3D dataset with an aggregate size of more than 14 billion points at interactive frame rates. The system design in this exemplar application results from close exchange with a small group of potential users: archaeologists with expertise in rockart. The system allows them to explore the prehistoric art and its spatial context with highly realistic appearance. A set of dedicated interaction techniques was developed to facilitate collaborative visual analysis. A multi-display workspace supports the immediate comparison of geographically distributed artifacts. An expert review of the final demonstrator confirmed the potential for added value in rock-art research and the usability of our collaborative interaction techniques.
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