主题公园开发应用的设计思维方法

Tinnaporn Srisombut, Supamas Thamlersak, Phattharaporn Chaitantipong, Thitirat Siriborvornratanakul
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引用次数: 0

摘要

主题娱乐企业非常依赖于为游客提供最难忘的体验。为了做到这一点,顶级运营商在公园的设施和活动上投入了大量的精力和投资。然而,在与客户面谈后,仍然发现了几个痛点,如如厕队伍过长、找不到可用的停车场、找不到此停放的汽车,以及没有实时的惊险刺激信息/状态。与旅游市场的其他领域类似,借助智能手机应用程序将这些信息直接传递到客户手中,大多数问题都很容易解决。本研究概述了基于设计思维方法的主题公园应用程序的开发过程。我们的MVP原型在定性和定量可用性测试中都获得了潜在用户的良好反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design Thinking Approach for the Development of Theme Park Application

Theme entertainment businesses rely very much on providing their visitors with the most memorable experiences. To do so, top operators have put a considerable amount of effort and investment in their facilities and activities in their parks. However, after a customer interview, several pain points are still found such as long toilet queues, finding available parking lots, being unable to find the parked car, and no real-time thrill ride information/status. Similar with other domains in the tourism market, most of these problems are easy to solve with the help of having a smartphone application that delivers such information right to the customer’s hands. This study outlines the development process of a theme park application based on a design thinking approach. Our MVP prototypes have obtained good feedback from potential users in both qualitative and quantitative usability tests.

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