游戏描述语言的游戏等价性和表达能力:一种双模拟方法

IF 0.7 4区 数学 Q3 COMPUTER SCIENCE, THEORY & METHODS
Guifei Jiang;Laurent Perrussel;Dongmo Zhang;Heng Zhang;Yuzhi Zhang
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引用次数: 0

摘要

双模拟是研究情态语言表达能力的一个重要概念。本文通过双仿真的方法研究了游戏描述语言(GDL)及其认知扩展的表达性。我们首先定义了双模拟的概念,并证明了它与GDL公式的不可区分性是一致的。在此基础上,我们建立了基于k -双模拟的GDL可定义性表征。然后,我们为EGDL设计了新的双仿真概念,并根据它们获得了EGDL表达能力的表征。这些特征为识别游戏描述语言的表现力提供了强大的工具。最后,我们用真实的游戏证明,双模拟可以推广到捕获广泛的游戏等价。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game equivalence and expressive power of game description languages: a bisimulation approach
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来源期刊
Journal of Logic and Computation
Journal of Logic and Computation 工程技术-计算机:理论方法
CiteScore
1.90
自引率
14.30%
发文量
82
审稿时长
6-12 weeks
期刊介绍: Logic has found application in virtually all aspects of Information Technology, from software engineering and hardware to programming and artificial intelligence. Indeed, logic, artificial intelligence and theoretical computing are influencing each other to the extent that a new interdisciplinary area of Logic and Computation is emerging. The Journal of Logic and Computation aims to promote the growth of logic and computing, including, among others, the following areas of interest: Logical Systems, such as classical and non-classical logic, constructive logic, categorical logic, modal logic, type theory, feasible maths.... Logical issues in logic programming, knowledge-based systems and automated reasoning; logical issues in knowledge representation, such as non-monotonic reasoning and systems of knowledge and belief; logics and semantics of programming; specification and verification of programs and systems; applications of logic in hardware and VLSI, natural language, concurrent computation, planning, and databases. The bulk of the content is technical scientific papers, although letters, reviews, and discussions, as well as relevant conference reviews, are included.
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