Xiantao Jiang;F. Richard Yu;Tian Song;Victor C. M. Leung
{"title":"多接入边缘计算在视频流中的应用综述:一些研究问题和挑战","authors":"Xiantao Jiang;F. Richard Yu;Tian Song;Victor C. M. Leung","doi":"10.1109/COMST.2021.3065237","DOIUrl":null,"url":null,"abstract":"Driven by the quality of experience (QoE) requirement of video streaming applications in the smart city, smart education, immersive service, and connected vehicle scenarios, the existing network poses significant challenges, including ultra-high bandwidth, ultra-large storage, and ultra-low latency requirements, etc. Multi-access edge computing (MEC) is a potential technology, which can provide computation-intensive and caching-intensive services for video streaming applications to satisfy the requirement of QoE. Thus, focusing on video streaming schemes, a comprehensive summary of the state of the art applying MEC to video streaming is surveyed. Firstly, the related overview and background knowledge are reviewed. Secondly, resource allocation issues have been discussed. Thirdly, the enabling technologies for video streaming are summarized by taking account of caching, computing, and networking. Then, a taxonomy of MEC enabled video streaming applications is classified. Finally, challenges and future research directions are given.","PeriodicalId":55029,"journal":{"name":"IEEE Communications Surveys and Tutorials","volume":"23 2","pages":"871-903"},"PeriodicalIF":34.4000,"publicationDate":"2021-03-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/COMST.2021.3065237","citationCount":"55","resultStr":"{\"title\":\"A Survey on Multi-Access Edge Computing Applied to Video Streaming: Some Research Issues and Challenges\",\"authors\":\"Xiantao Jiang;F. Richard Yu;Tian Song;Victor C. M. Leung\",\"doi\":\"10.1109/COMST.2021.3065237\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Driven by the quality of experience (QoE) requirement of video streaming applications in the smart city, smart education, immersive service, and connected vehicle scenarios, the existing network poses significant challenges, including ultra-high bandwidth, ultra-large storage, and ultra-low latency requirements, etc. Multi-access edge computing (MEC) is a potential technology, which can provide computation-intensive and caching-intensive services for video streaming applications to satisfy the requirement of QoE. Thus, focusing on video streaming schemes, a comprehensive summary of the state of the art applying MEC to video streaming is surveyed. Firstly, the related overview and background knowledge are reviewed. Secondly, resource allocation issues have been discussed. Thirdly, the enabling technologies for video streaming are summarized by taking account of caching, computing, and networking. Then, a taxonomy of MEC enabled video streaming applications is classified. Finally, challenges and future research directions are given.\",\"PeriodicalId\":55029,\"journal\":{\"name\":\"IEEE Communications Surveys and Tutorials\",\"volume\":\"23 2\",\"pages\":\"871-903\"},\"PeriodicalIF\":34.4000,\"publicationDate\":\"2021-03-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1109/COMST.2021.3065237\",\"citationCount\":\"55\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Communications Surveys and Tutorials\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/9374553/\",\"RegionNum\":1,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Communications Surveys and Tutorials","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/9374553/","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
A Survey on Multi-Access Edge Computing Applied to Video Streaming: Some Research Issues and Challenges
Driven by the quality of experience (QoE) requirement of video streaming applications in the smart city, smart education, immersive service, and connected vehicle scenarios, the existing network poses significant challenges, including ultra-high bandwidth, ultra-large storage, and ultra-low latency requirements, etc. Multi-access edge computing (MEC) is a potential technology, which can provide computation-intensive and caching-intensive services for video streaming applications to satisfy the requirement of QoE. Thus, focusing on video streaming schemes, a comprehensive summary of the state of the art applying MEC to video streaming is surveyed. Firstly, the related overview and background knowledge are reviewed. Secondly, resource allocation issues have been discussed. Thirdly, the enabling technologies for video streaming are summarized by taking account of caching, computing, and networking. Then, a taxonomy of MEC enabled video streaming applications is classified. Finally, challenges and future research directions are given.
期刊介绍:
IEEE Communications Surveys & Tutorials is an online journal published by the IEEE Communications Society for tutorials and surveys covering all aspects of the communications field. Telecommunications technology is progressing at a rapid pace, and the IEEE Communications Society is committed to providing researchers and other professionals the information and tools to stay abreast. IEEE Communications Surveys and Tutorials focuses on integrating and adding understanding to the existing literature on communications, putting results in context. Whether searching for in-depth information about a familiar area or an introduction into a new area, IEEE Communications Surveys & Tutorials aims to be the premier source of peer-reviewed, comprehensive tutorials and surveys, and pointers to further sources. IEEE Communications Surveys & Tutorials publishes only articles exclusively written for IEEE Communications Surveys & Tutorials and go through a rigorous review process before their publication in the quarterly issues.
A tutorial article in the IEEE Communications Surveys & Tutorials should be designed to help the reader to become familiar with and learn something specific about a chosen topic. In contrast, the term survey, as applied here, is defined to mean a survey of the literature. A survey article in IEEE Communications Surveys & Tutorials should provide a comprehensive review of developments in a selected area, covering its development from its inception to its current state and beyond, and illustrating its development through liberal citations from the literature. Both tutorials and surveys should be tutorial in nature and should be written in a style comprehensible to readers outside the specialty of the article.