用于下肢康复的视觉和振动反馈肌电图生物反馈系统

IF 1.7 Q2 REHABILITATION
João Vitor da Silva Moreira, K. Rodrigues, Daniel J. L. L. Pinheiro, Thaís Cardoso, João Vieira, E. Cavalheiro, J. Faber
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引用次数: 3

摘要

目的长期放弃假肢的主要原因之一是缺乏对假肢的所有权,这主要是由于缺乏关于失去肢体的感觉信息造成的。在康复过程中,患者学习如何与假肢互动的时间段至关重要。理想情况下,这种情况发生在截肢后的头几个月内,这也是一个与大脑变化巩固相关的时期。不同的研究表明,引入反馈机制对于绕过感官信息的缺乏至关重要。开发一种用于经股截肢者康复的生物反馈系统,该系统通过腿部肌肉的肌电图(EMG)活动进行控制,可以为用户提供实时视觉和/或振动反馈。设计/方法/方法该系统使用表面肌电来控制两个反馈机制,这两个机制是虚拟现实(VR)环境中人形化身假肢的膝关节(视觉反馈)和放置在用户背部的16个振动触觉致动器的矩阵(振动反馈)。数据采集是在法拉第笼内使用OpenEphys®采集板进行表面肌电记录。这些任务是在身体健全的参与者身上完成的,没有截肢,为此,根据肌肉无创评估表面肌电(SENIAM)标准,使用固定在椅子上的矫形靴固定用户的主要腿,只允许目标肌肉等长收缩。作者测试了振动和视觉反馈相结合的有效性,以及任务难度如何影响整体表现。结果作者的研究结果显示,结合两种反馈模式没有负面干扰,并且在中等难度时表现达到峰值。这些结果为截肢者群体可以实现的目标提供了强有力的见解。通过使用这种生物反馈系统,作者希望在虚拟腿的空间表示过程中采用另一种感觉模式,绕过与截肢后传入通路中断相关的信息缺乏。研究局限性/含义作者开发了一个新协议和反馈机制的展示,展示了协议的安全性、有效性和可靠性。然而,由于该系统是为截肢患者设计的,只有在对截肢者进行评估后,才能评估生物反馈训练的全部效果,迄今为止获得的结果为实现这一目标建立了一个安全可行的方案。实际意义在这项研究中,作者提出了一种新的生物反馈设备,用于经股截肢患者的假肢前康复阶段。有了这个新系统,作者提出了一种机制来绕过虚拟假肢缺乏感官信息的问题,并帮助吸收视觉和振动触觉刺激作为运动表征的线索。社会含义有了这个新系统,作者提出了一种机制来绕过虚拟假肢缺乏感官信息的问题,并帮助吸收视觉和振动触觉刺激作为运动表征的线索。原创性/价值作者的研究结果表明,所有用户都能够识别两种反馈模式,无论是单独的还是组合的,并能够在整个任务中做出相应的反应。作者还表明,对于单会话协议,最后一个难度级别对大多数用户来说是一个更大的挑战,原因是忽略了反馈模式,性能显著下降。最后,作者认为,这种范式可以为假肢装置的实施提供更好的过程,满足用户缺乏感官信息的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Electromyography biofeedback system with visual and vibratory feedbacks designed for lower limb rehabilitation
PurposeOne of the main causes of long-term prosthetic abandonment is the lack of ownership over the prosthesis, which was caused mainly by the absence of sensory information regarding the lost limb. The period where the patient learns how to interact with a prosthetic device is critical in rehabilitation. This ideally happens within the first months after amputation, which is also a period associated with the consolidation of brain changes. Different studies have shown that the introduction of feedback mechanisms can be crucial to bypass the lack of sensorial information. To develop a biofeedback system for the rehabilitation of transfemoral amputees – controlled via electromyographic (EMG) activity from the leg muscles – that can provide real-time visual and/or vibratory feedback for the user.Design/methodology/approachThe system uses surface EMG to control two feedback mechanisms, which are the knee joint of a prosthetic leg of a humanoid avatar in a virtual reality (VR) environment (visual feedback) and a matrix of 16 vibrotactile actuators placed in the back of the user (vibratory feedback). Data acquisition was inside a Faraday Cage using an OpenEphys® acquisition board for the surface EMG recordings. The tasks were performed on able-bodied participants, with no amputation, and for this, the dominant leg of the user was immobilized using an orthopedic boot fixed on the chair, allowing only isometric contractions of target muscles, according to the Surface EMG for Non-Invasive Assessment of Muscles (SENIAM) standard. The authors test the effectiveness of combining vibratory and visual feedback and how task difficulty affects overall performance.FindingsThe authors' results show no negative interference combining both feedback modalities and that performance peaked at the intermediate difficulty. These results provide powerful insights of what can be accomplished with the population of amputee people. By using this biofeedback system, the authors expect to engage another sensory modality in the process of spatial representation of a virtual leg, bypassing the lack of information associated with the disruption of afferent pathways following amputation.Research limitations/implicationsThe authors developed a showcase with a new protocol and feedback mechanisms showing the protocol's safety, efficiency and reliability. However, since this system is designed for patients with leg amputation, the full extent of the effects of the biofeedback training can only be assessed after the evaluation with the amputees, and the results obtained so far establish a safe and operational protocol to accomplish this.Practical implicationsIn this study, the authors proposed a new biofeedback device intended to be used in the preprosthetic rehabilitation phase for people with transfemoral amputation. With this new system, the authors propose a mechanism to bypass the lack of sensory information from a virtual prosthesis and help to assimilate visual and vibrotactile stimuli as a cue for movement representation.Social implicationsWith this new system, the authors propose a mechanism to bypass the lack of sensory information from a virtual prosthesis and help to assimilate visual and vibrotactile stimuli as a cue for movement representation.Originality/valueThe authors' results show that all users were capable of recognizing both feedback modalities, both separate and combined, being able to respond accordingly throughout the tasks. The authors also show that for a one-session protocol, the last difficulty level imposed a greater challenge for most users, explained by the significant drop in performance disregarding the feedback modality. Lastly, the authors believe this paradigm can provide a better process for the embodiment of prosthetic devices, fulfilling the lack of sensory information for the users.
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来源期刊
CiteScore
4.10
自引率
9.10%
发文量
21
期刊介绍: The Journal of Enabling Technologies (JET) seeks to provide a strong, insightful, international, and multi-disciplinary evidence-base in health, social care, and education. This focus is applied to how technologies can be enabling for children, young people and adults in varied and different aspects of their lives. The focus remains firmly on reporting innovations around how technologies are used and evaluated in practice, and the impact that they have on the people using them. In addition, the journal has a keen focus on drawing out practical implications for users and how/why technology may have a positive impact. This includes messages for users, practitioners, researchers, stakeholders and caregivers (in the broadest sense). The impact of research in this arena is vital and therefore we are committed to publishing work that helps draw this out; thus providing implications for practice. JET aims to raise awareness of available and developing technologies and their uses in health, social care and education for a wide and varied readership. The areas in which technologies can be enabling for the scope of JET include, but are not limited to: Communication and interaction, Learning, Independence and autonomy, Identity and culture, Safety, Health, Care and support, Wellbeing, Quality of life, Access to services.
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