WebXR资产管理在虚拟现实学习媒体开发中的应用

Tombak Matahari
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引用次数: 3

摘要

扩展现实(XR)是一种允许使用增强现实(AR)和虚拟现实(VR)将虚拟世界和物理世界融合在一起的技术,以创造完全身临其境的体验。而WebXR是一个基于JavaScript框架的基于web的XR环境,它可以在web浏览器中实现AR和VR设备的交互。当前,教育工作者在实践互动学习时,特别是在学术环境中,需要探索各种新媒体。可以说,虚拟现实最近被认为是最受欢迎的游戏化媒介之一。它可以创造一个既有物理吸引力又有数字吸引力的环境。本文使用基于实践的研究方法,回顾、简化并推荐了一个更好的VR生产线组件管理系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
WebXR Asset Management in Developing Virtual Reality Learning Media
Extended Reality (XR) is the technology that allows blending virtual and physical worlds using augmented reality (AR) and Virtual Reality (VR) to create a fully immersive experience. While WebXR is a web based XR environment built on a JavaScript framework that enables interactivity of AR and VR devices within the web browser. Contemporarily, educators are demanded to explore the variety of new media in practicing interactive learning, specifically in an academic environment. Arguably, VR has recently been identified as one of the most popular gamification mediums. It can create an environment that is both physically and digitally engaging. This paper reviews, simplifies as well as recommends a better component management system in the VR production pipeline using practice-based research methodology. 
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