一种使用深度学习的自动驾驶汽车端到端控制方法

IF 0.2 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Gustavo Antonio Magera Novello, H. Yamamoto, E. Cabral
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引用次数: 0

摘要

本工作的目的是在侠盗猎车手V游戏中开发一个自动驾驶汽车控制器,用作模拟环境。它采用端到端的方法,其中模型将来自汽车引擎盖摄像头图像的输入和一系列速度值直接映射到三个驾驶命令:方向盘角度、油门踏板压力和制动踏板压力。所开发的模型由卷积神经网络和递归神经网络组成。卷积网络处理图像,递归网络处理速度数据。该模型从人类驾驶员的命令生成的数据中学习。开发了两个接口:一个用于收集游戏中的训练数据,另一个用于验证自动驾驶汽车控制模型的性能。结果表明,经过训练的模型能够像人类驾驶员一样驾驶车辆。这证明,使用端到端方法将卷积网络与递归网络相结合,即使仅使用图像和速度作为传感数据,也能够获得良好的驾驶性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An end-to-end approach to autonomous vehicle control using deep learning
The objective of this work is to develop an autonomous vehicle controller inside Grand Theft Auto V game, used as a simulation environment. It is used an end-to-end approach, in which the model maps directly the inputs from the image of a car hood camera and a sequence of speed values to three driving commands: steering wheel angle, accelerator pedal pressure and brake pedal pressure. The developed model is composed of a convolutional neural network and a recurring neural network. The convolutional network processes the images and the recurrent network processes the speed data. The model learns from data generated by a human driver´s commands. Two interfaces are developed: one for collecting in-game training data and another to verify the performance of the model for the autonomous vehicle control. The results show that the model after training is capable to drive the vehicle as well as a human driver. This proves that a combination of a convolutional network with a recurrent network, using an end-to-end approach, is capable of obtaining a good driving performance even using only images and speed velocity as sensory data.
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来源期刊
Revista Brasileira de Computacao Aplicada
Revista Brasileira de Computacao Aplicada COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
自引率
50.00%
发文量
18
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