使用主题舞台蛇媒体(可选)提高学习成绩和学生活动IIA SDN 1班着陆

Ida Cholifah
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引用次数: 0

摘要

IIA班学生的学习成绩远低于KKM。在学习主题6时,只有3名学生的得分高于KKM,并且对主题有足够的关注。本研究的目的是通过使用主题蛇和阶梯媒体来提高学生的学习成果和活动。第一个周期的成绩,PPKN得分76%,印尼语得分70%,数学得分53%,PJOK得分72%,SBDP得分62%。学生的循环活动包括听老师讲解42%,玩蛇和梯子59%,回答问题45%。在第二个周期中,PPKN占86%,印尼语占83%,数学占89%,PJOK占82%,SBDP占84%。在第二周期中,77%的人听老师的解释,93%的人玩蛇和梯子,78%的人回答问题。总之,使用主题蛇和梯子媒体可以提高学生的学习成果和活动
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Penggunaan Media Ular Tangga Tematik (ULGATIK) untuk Meningkatkan Hasil Belajar dan Aktivitas Siswa kelas IIA SDN 1 Landungsari
The learning outcomes of class IIA students were many below of KKM. When studying of the theme 6, only 3 students scored above the KKM and who have sufficient attention to thematic. The aims of this study were to improve student learning outcomes and activities by using the thematic snake and ladder media. The results in the first cycle, score PPKN 76%, score Indonesian 70%, score mathematics 53%, score PJOK 72%, SBDP 62%. The students’ activities of Cycle were consisting of listening to the teacher's explanation 42%, playing snakes and ladders 59%, answering questions 45%. In the second cycle, PPKN 86%, the Indonesian language 83%, math  89%, PJOK 82%, SBDP 84%. In the Cycle II consisted of listening to the teacher's explanation 77%, playing snakes and ladders 93%, answering questions 78%. To sum up, the use of the thematic snake and ladder media can improve student learning outcomes and activities
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