恐怖游戏中的美学与真实表象

IF 0.1 0 HUMANITIES, MULTIDISCIPLINARY
Salvador Miranda
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引用次数: 0

摘要

“恐怖游戏中的美学和真实感”探讨了后9/11背景下游戏中恐怖主义和恐怖角色扮演的再现。游戏借鉴了《侠盗猎车手》、《使命召唤》、《ARMA 3:Takistan》、《叛乱:沙尘暴》和《SQUAD》等当代游戏的例子,对恐怖分子角色扮演和图像制作进行了令人惊讶的主观探索。重现这些与反恐战争宣传密切相关的恐怖主义形象意味着什么?本文通过拉康的真实观念来看待这一现象;不能简化为符号学或符号学的东西。特别是,它着眼于恐怖图像的美学吸引力,以及这些图像如何导致它们的再现。文章认为,游戏的虚拟世界提供了一个无风险的空间,在参与审美媒体比喻的再现的同时,探索恐怖主义的禁忌。它进一步探讨了恐怖主义是拉卡尼安真实世界的回归,以及恐怖游戏如何被理解为真实世界的再现。本文摘自作者2019年的短片《瞄准视线》。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Aesthetics and the semblance of the real in terroristic gameplay
‘Aesthetics and the semblance of the real in terroristic gameplay’ explores the recreation of terrorism and terrorist role-playing in gaming in a post 9/11 context. Drawing examples from contemporary games like Grand Theft Auto, Call of Duty, ARMA 3: Takistan, Insurgency: Sandstorm and SQUAD, games provide for surprisingly subjective explorations of terrorist role-playing and image-making. What does it mean to recreate these images of terrorism, so closely associated with propaganda from the War on Terror? This article looks at the phenomenon through the Lacanian notion of the real; that which cannot be reduced to the symbolic or semiotic. In particular, it looks at the aesthetic appeal of terroristic images and how these lead to their recreation. The article suggests that the virtual world of gaming provides a risk-free space to explore the taboo of terrorism while participating in the recreation of aesthetic media tropes. It further explores the idea of terrorism as the return of the Lacanian real and how terrorist gameplay can be understood as the re-enactment of the semblance of the real. This article draws from the author’s 2019 short film, Aim Down Sights.
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来源期刊
Technoetic Arts
Technoetic Arts HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.60
自引率
0.00%
发文量
11
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