从心理学角度看知识型员工数字创造力的社会技术推动因素

IF 1.3 4区 艺术学 0 ART
Anna-Maija Nisula, Sanna Heinänen, A. Kianto, Ilona Toth, K. Blomqvist
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引用次数: 0

摘要

当工作领域走向数字环境时,知识工作者数字创造力的起源仍然知之甚少。本研究调查了数字工作环境作为社会技术环境和情境增强器对知识工作者数字创造力的影响。我们提出了一个组织支持感、虚拟社区感和数字创造力之间关系的研究模型。此外,我们提出了一个间接调节模型,表明组织支持和数字创造力之间的关系受到虚拟社区意识的调节,而虚拟社区意识反过来又受到技术易用性的促进。我们使用偏最小二乘结构方程模型(PLS-SEM)对从平台知识工作者(N = 159)收集的数据进行了测试。结果表明,组织支持与数字创造力正相关,虚拟社区感调节组织支持对数字创造力的影响,而技术易用性促进虚拟社区感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A psychological perspective on the sociotechnical enablers of knowledge worker digital creativity
ABSTRACT While the work realm moves toward digital environments, the antecedents of knowledge worker digital creativity remain poorly understood. This study investigated the digital work environment as a sociotechnical environment and contextual enhancer of knowledge worker digital creativity. We proposed a research model that links perceived organizational support, sense of virtual community and digital creativity. Furthermore, we proposed an indirect moderation model suggesting that the relationship between organizational support and digital creativity is moderated by the sense of virtual community that, in turn, is facilitated by technology ease of use. We tested the model with data collected from platform knowledge workers (N = 159) using partial least squares structural equation modelling (PLS-SEM). The results indicate that organizational support positively relates to digital creativity, and that the sense of virtual community moderates the effect of organizational support for digital creativity, whereas technology ease of use facilitates a sense of virtual community.
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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