用exergames进行干预

IF 0.1 Q4 EDUCATION & EDUCATIONAL RESEARCH
F. Fronza, Elisa Pinheiro Ferrari, Kamyla Thais Dias de Freitas, Fernando Luiz Cardoso
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引用次数: 2

摘要

由于它的界面,exergames的实践包括运动技能,包括广泛的感官反馈,可调节的运动范围,速度和准确性水平,以及各种认知和运动任务。因此,游戏的使用与认知问题的关联已经得到证实。这是一项有干预的实验性研究,前瞻性纵向随访期为两个月,对照双盲。64名8 ~ 10岁的学龄儿童随机分为实验组(n = 25)和对照组(n = 23)。实验组一直由两名研究人员监控,他们经历了一项由18次20到30分钟的运动游戏组成的协议,取代了一些课程体育课程。前、后测试采用社会人口学问卷、集中注意力测试、试道测试和学校成绩。总的来说,干预对两个同质组的认知变量评估没有影响;然而,在与认知灵活性相关的可变执行功能中发现了年龄-性别交互作用,表明干预对10岁男孩有积极影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Intervenção com exergames
Because of its interface, the practice of exergames includes motor skills that involve a wide range of sensory feedback, adjustable range of motion, speed and accuracy levels, as well as a variety of cognitive and motor tasks. Thus, the association of the use of exergames with cognitive issues has been verified. This is an experimental study with intervention with a prospective longitudinal follow-up period of two months, controlled and double-blind. 64 school children between 8 and 10 years old were randomly assigned to an experimental (n = 25) and control group (n = 23). The experimental group, always monitored by two researchers, experienced a protocol consisting of exergames in 18 sessions of 20 and 30 minutes, replacing some curricular physical education classes. In the pre and post-tests a socio-demographic questionnaire was used, the Test of Concentrated Attention d2, Trail Making Test and the institutional school performance. Intervention, in general, did not influence the cognitive variables evaluated in the two homogeneous groups; however, age-sex interactions were found for the variable executive function related to cognitive flexibility, indicating a positive effect of the intervention for boys with age of 10 years.
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来源期刊
ETD Educacao Tematica Digital
ETD Educacao Tematica Digital EDUCATION & EDUCATIONAL RESEARCH-
自引率
0.00%
发文量
45
审稿时长
24 weeks
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