首先你得到金钱,然后你得到权力:欺骗对利他主义的影响

IF 0.6 Q4 ECONOMICS
Games Pub Date : 2023-05-04 DOI:10.3390/g14030040
David Johnson, J. Rogers
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引用次数: 0

摘要

当权力职位(晋升、民选职位等)存在直接竞争时,竞争对手很容易作弊以增加获胜机会。如果他们成功地做到了这一点,那么他们如何合理化作弊行为可以决定他们如何对待比赛中的失败者。在这篇论文中,我们使用在加拿大和阿拉伯联合酋长国进行的两阶段实验室实验,探讨了升级赛的获胜者如何对待失败者。在第一阶段,受试者在独裁者游戏中竞争独裁者的角色,该游戏发生在第二阶段。在比赛中,受试者是否可以作弊,我们各不相同。实验结果可以总结如下:(1)作弊显著增加了一些锦标赛获胜者的利他主义,(2)作弊最多的获胜者比作弊很少的获胜者的利欲主义显著降低,(3)两个群体的作弊行为存在显著差异,以及(4)作弊行为可以至少部分归因于两个群体在智力和信仰方面的差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
First You Get the Money, Then You Get the Power: The Effect of Cheating on Altruism
When there is direct competition for a position of power (promotion, elected office, etc.), competitors are tempted to cheat to increase their chances of winning. If they do so successfully, then how they rationalize their cheating can determine how they treat the losers of the competition. In this paper, we explore how the winners of a promotion tournament treat the losers, using a two stage laboratory experiment run in Canada and the United Arab Emirates. In the first stage, subjects compete to earn the role of the dictator in a dictator game, which takes place in the second stage. We vary whether or not subjects can cheat during the competition. The results of the experiment can be summarized as follows: (1) cheating significantly increases altruism in some tournament winners, (2) winners who cheat the most are significantly less altruistic than winners who cheated only a little, (3) there are significant differences in cheating behavior across the two populations, and (4) cheating behavior can be at least partially attributed to differences in intelligence and beliefs across the two populations.
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来源期刊
Games
Games Decision Sciences-Statistics, Probability and Uncertainty
CiteScore
1.60
自引率
11.10%
发文量
65
审稿时长
11 weeks
期刊介绍: Games (ISSN 2073-4336) is an international, peer-reviewed, quick-refereeing open access journal (free for readers), which provides an advanced forum for studies related to strategic interaction, game theory and its applications, and decision making. The aim is to provide an interdisciplinary forum for all behavioral sciences and related fields, including economics, psychology, political science, mathematics, computer science, and biology (including animal behavior). To guarantee a rapid refereeing and editorial process, Games follows standard publication practices in the natural sciences.
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