网络安全严肃游戏中的用户粘性和玩家预期行为

IF 0.7 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Rana Salameh, C. S. Loh
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引用次数: 0

摘要

严肃的游戏已被证明能有效地吸引终端用户进行各种类型的培训。然而,对严肃游戏的网络安全意识培训的研究却很少。作者感兴趣的是(1)可以预测用户学习后预期行为的参与因素,以及(2)反复玩游戏是否会影响参与度。他们评估了玩家的应对和威胁评估,并测量了他们在网络安全意识中的多维(即认知、情感、行为)参与度。本实验中的参与者(N=122)被随机分配到商业网络安全意识严肃游戏的三轮或五轮游戏中。研究结果显示,通过五次认知(但不是情感或行为)参与的游戏,用户的参与水平显著更好地维持。严肃的游戏开发者应该在认知维度而不是情感或行为维度上包括更多的活动,以确保高度参与并影响预期的网络安全意识行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Engagement and Players' Intended Behaviors in a Cybersecurity Serious Game
Serious games have been shown to be effective in engaging end-users for various types of training. However, the research in cybersecurity awareness training with serious games is scarce. The authors are interested in (1) the engagement factors that could predict users' intended behavior after learning and (2) whether or not playing a game repeatedly can affect engagement. They assessed players' coping and threat appraisal and measured their multidimensional (i.e., cognitive, affective, behavioral) engagement in cybersecurity awareness. The participants (N=122) in this experiment were randomly assigned to either three or five rounds of gameplay of a commercial cybersecurity awareness serious game. The findings revealed that users' engagement levels were significantly better sustained through five sessions of gameplay with cognitive (but not affective or behavioral) engagement. Serious game developers should include more activities in the cognitive dimension, rather than the affective or behavioral dimensions to assure high engagement and influence the intended cybersecurity awareness behaviors.
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来源期刊
International Journal of Gaming and Computer-Mediated Simulations
International Journal of Gaming and Computer-Mediated Simulations COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
2.80
自引率
0.00%
发文量
11
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