马杜拉互动漫画英雄发展,提高识字技能的学习轶事文本

Ayyu Subhi Farahiba
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引用次数: 1

摘要

学习媒体帮助教师在包装课堂学习时更具互动性和趣味性,可以以漫画的形式发展。本研究旨在开发马杜罗英雄人物的互动漫画,通过对轶事文本的学习来提高学生的读写能力。本研究采用研究与开发(R&D)模型。本研究试验的对象是马阿里夫3帕梅卡桑中学X班的一名学生。本研究的数据收集工具为访谈、问卷调查和测试。本研究使用的数据分析技术是来自访谈结果的数据和来自材料专家、媒体专家、学生回答和测试的评估分数形式的数据。结果表明,互动漫画英雄马杜拉通过轶事文本学习提高学生读写能力是非常可行的,材料专家的验证率为96%,媒体专家的验证率为91%。小组试验的结果由高中X班的15名学生进行,学生反应问卷的评估结果获得了84%的百分比,因此交互式漫画被归类为非常值得试验的领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENGEMBANGAN KOMIK INTERAKTIF PAHLAWAN MADURA UNTUK MENINGKATKAN KETERAMPILAN LITERASI PADA PEMBELAJARAN TEKS ANEKDOT
persentase sebesar 84% Abstract Learning media helps teachers in packaging classroom learning to be more interactive and interesting can be developed in comic form. This research aims to develop interactive comics of Madura hero figures to improve literacy skills for students through the learning of anecdotal texts. This research uses a research and development (R&D) model. The subject of this study trial was a student of class X High School Ma'arif 3 Pamekasan. The data collection instruments in this study are interviews, questionnaires, and tests. The data analysis techniques used in this study are data obtained from interview results and data in the form of assessment scores obtained from material experts, media experts, student responses, and tests. The results showed the interactive comic hero Madura to improve students' literacy skills through anecdotal text learning is very feasible to use with a percentage of material expert validation of 96% and validation of media experts by 91%. The results of the small group trial were taken by 15 students of class X High School, the results of the assessment of the student response questionnaire obtained a percentage of 84% so that interactive comics are categorized as very worthy of trial in the field.
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