当金融平台游戏化时,消费者的风险偏好发生变化

IF 2.1 Q3 BUSINESS
C. Hüller, M. Reimann, Caleb Warren
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引用次数: 1

摘要

游戏化的金融平台会改变消费者承担金融风险的意愿吗?金融行业的一个主要趋势是,通过添加排行榜等功能,让金融平台变得像游戏一样。然而,尽管人们对这种方法越来越感兴趣,但还没有研究系统地调查游戏化是否以及如何影响消费者的金融风险承担。6个实验(N= 3766)表明,当投资应用配备游戏元素时,消费者会做出风险更大的选择。游戏化促进了财务风险承担,因为游戏元素的存在(vs.缺失)会激励消费者追求额外的目标(如赢得游戏)。一旦达到这个目标,消费者就不再愿意承担风险,这突出了游戏化何时以及为什么会吸引金融风险承担。这项研究证实了最近人们对游戏化金融平台可能会让人上瘾的怀疑,并有助于讨论如何让这些平台对消费者更友好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
When Financial Platforms Become Gamified, Consumers’ Risk Preferences Change
Does gamifying financial platforms change consumers’ willingness to take financial risk? A major trend in the financial industry has been to make financial platforms gamelike experiences by adding features like leaderboards. However, despite the growing interest in this approach, no research has systematically investigated whether and how gamification influences consumers’ financial risk taking. Six experiments (N=3,766) demonstrate that when investment apps are equipped with game elements, consumers make substantially riskier choices. Gamification boosts financial risk taking because the presence (vs. absence) of game elements motivates consumers to pursue an additional goal (i.e., winning the game). Once this goal has been reached, consumers are no longer more risk-taking, highlighting when and why gamification entices financial risk taking. This research validates recent suspicions about the addictive potential of gamified financial platforms and helps inform discussions about how to make these platforms more consumer-friendly.
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来源期刊
Journal of the Association for Consumer Research
Journal of the Association for Consumer Research Economics, Econometrics and Finance-Economics and Econometrics
CiteScore
4.60
自引率
7.70%
发文量
54
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