{"title":"基于学习内容开发系统的交互式模块在电子学习中的应用","authors":"Heni Rodiawati, K. Komarudin","doi":"10.20414/JTQ.V16I2.190","DOIUrl":null,"url":null,"abstract":"This study aims to produce teaching materials in the form of e-learning mathematics through interactive module based learning content development system on the material of building a flat side space. This research method is research and development (R&D) based on Sugiyono model that limits to 7 steps that are potential and problem, gather information, product design, product validation, product revision, product trial, and product revision. The feasibility of an interactive module based on a material expert is included in the “Very Decent” category with a percentage score of 82,83%. The media expert’s assessment of this interactive module belongs to the “Very Decent” category with a percentage score of 82,625%. The assessment of linguists to the media is included in the “Very Decent” category with a percentage score of 96%. In a small-scale trial at SMPN 6 Kotabumi it obtained a percentage score of 85,625%, in SMPN 11 Kotabumi scored 87,71%, and in SMP Hang Tuah Kotabumi scored 84,375%, these results place an interactive module on the “Very Interesting” criteria. In large-scale trials in the three schools scored 84,5%, 89,61%, dan 88,61% with the criteria of “Very Interesting.”","PeriodicalId":32844,"journal":{"name":"Jurnal Tatsqif","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":"{\"title\":\"PENGEMBANGAN E-LEARNING MELALUI MODUL INTERAKTIF BERBASIS LEARNING CONTENT DEVELOPMENT SYSTEM\",\"authors\":\"Heni Rodiawati, K. Komarudin\",\"doi\":\"10.20414/JTQ.V16I2.190\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study aims to produce teaching materials in the form of e-learning mathematics through interactive module based learning content development system on the material of building a flat side space. This research method is research and development (R&D) based on Sugiyono model that limits to 7 steps that are potential and problem, gather information, product design, product validation, product revision, product trial, and product revision. The feasibility of an interactive module based on a material expert is included in the “Very Decent” category with a percentage score of 82,83%. The media expert’s assessment of this interactive module belongs to the “Very Decent” category with a percentage score of 82,625%. The assessment of linguists to the media is included in the “Very Decent” category with a percentage score of 96%. In a small-scale trial at SMPN 6 Kotabumi it obtained a percentage score of 85,625%, in SMPN 11 Kotabumi scored 87,71%, and in SMP Hang Tuah Kotabumi scored 84,375%, these results place an interactive module on the “Very Interesting” criteria. In large-scale trials in the three schools scored 84,5%, 89,61%, dan 88,61% with the criteria of “Very Interesting.”\",\"PeriodicalId\":32844,\"journal\":{\"name\":\"Jurnal Tatsqif\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-12-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"15\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Jurnal Tatsqif\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.20414/JTQ.V16I2.190\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Tatsqif","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.20414/JTQ.V16I2.190","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15
摘要
本研究旨在通过基于交互模块的学习内容开发系统,以构建一个平坦的边空间为素材,制作电子学习数学形式的教材。这种研究方法是基于Sugiyono模型的研究与开发(R&D),该模型将潜在和问题限制为7个步骤,即收集信息,产品设计,产品验证,产品修订,产品试用和产品修订。基于材料专家的交互式模块的可行性被列入“非常不错”类别,百分比得分为82,83%。媒体专家对这个互动模块的评价属于“非常不错”类别,得分为82,625%。语言学家对媒体的评估包括在“非常体面”类别中,百分比得分为96%。在SMPN 6 Kotabumi的小规模试验中,它的百分比得分为85,625%,在SMPN 11 Kotabumi的得分为87,71%,在SMP Hang Tuah Kotabumi的得分为84,375%,这些结果将交互式模块放在“非常有趣”的标准上。在三所学校的大规模试验中,“非常有趣”的评分分别为84,5%,89,61%,88,61%。
PENGEMBANGAN E-LEARNING MELALUI MODUL INTERAKTIF BERBASIS LEARNING CONTENT DEVELOPMENT SYSTEM
This study aims to produce teaching materials in the form of e-learning mathematics through interactive module based learning content development system on the material of building a flat side space. This research method is research and development (R&D) based on Sugiyono model that limits to 7 steps that are potential and problem, gather information, product design, product validation, product revision, product trial, and product revision. The feasibility of an interactive module based on a material expert is included in the “Very Decent” category with a percentage score of 82,83%. The media expert’s assessment of this interactive module belongs to the “Very Decent” category with a percentage score of 82,625%. The assessment of linguists to the media is included in the “Very Decent” category with a percentage score of 96%. In a small-scale trial at SMPN 6 Kotabumi it obtained a percentage score of 85,625%, in SMPN 11 Kotabumi scored 87,71%, and in SMP Hang Tuah Kotabumi scored 84,375%, these results place an interactive module on the “Very Interesting” criteria. In large-scale trials in the three schools scored 84,5%, 89,61%, dan 88,61% with the criteria of “Very Interesting.”