Calvinball:用户权利、公共选择理论与规则变异游戏

B. Tarantino
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引用次数: 1

摘要

本文提出“规则可变游戏”作为理解版权改革运作的隐喻。以艺术家比尔·沃特森(Bill Watterson)在其长期漫画《加尔文与霍布斯》(Calvin&Hobbes)中创作的《卡尔文球》(Calvinball)游戏为例证,并借鉴公共选择理论对特权利益如何影响政治变革的描述,本文探讨了游戏的概念,即玩家可以在游戏进行时修改游戏规则,这是如何解释用户在版权改革过程中经常处于不利地位的。游戏隐喻还从用户的角度将公平性的规范性指标引入了版权改革过程评估的核心。规则可变游戏的概念告诉我们一些关于版权和版权改革的重要故事。游戏概念中嵌入的“公平竞争”规范的叙事力量可以促进修辞,这不仅会让用户陷入政治损失,还会让他们为未来的胜利制定战略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Calvinball: Users’ Rights, Public Choice Theory and Rules Mutable Games
This article proposes the “rules mutable game” as a metaphor for understanding the operation of copyright reform. Using the game of Calvinball (created by artist Bill Watterson in his long-running comic strip Calvin & Hobbes) as an illustrative device, and drawing on public choice theory’s account of how political change is effected by privileged interests, the article explores how the notion of a game in which players can modify the rules of the game while it is being played accounts for how users are often disadvantaged in copyright reform processes. The game metaphor also introduces a normative metric of fairness into the heart of the assessment of the copyright reform process from the standpoint of the user. The notion of a rules mutable game tells us something important about the kinds of stories we should be telling about copyright and copyright reform. The narrative power of the “fair play” norm embedded in the concept of the game can facilitate rhetoric which does not just doom users to dwell on their political losses, but empowers them to strategize for future victories.
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