让梦幻成真:探索Cosplay服装的跨媒体方面

IF 0.2 0 HUMANITIES, MULTIDISCIPLINARY
Therèsa M. Winge
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引用次数: 0

摘要

摘要:角色扮演者模仿虚拟人物的视觉、物质文化和特征,制作出细节和效果精美的服装。因此,角色扮演服装平衡了角色扮演者的可穿戴性和所选角色外观的准确性。对准确描绘的进一步挑战是服装需要动画或由类似于最初使用动画或CGI创建的视觉效果的材料制成。这篇文章采用了茨维坦·托多罗夫的理论,该理论认为幻想是在相信和不相信之间犹豫的时刻。作者还借鉴了Steven Shaviro的“触觉融合”(tactile convergence)和Sarah Gilligan的“触觉跨媒介性”(tactile transmediality)的概念,即角色扮演者服装的物质现实品质在故事的虚构想象空间和活生生的物质身体之间交叉。这一分析进一步强调了coser如何花费大量的时间和金钱在他们的服装上,以塑造具有跨媒介品质和关于角色外表的叙述的神奇角色。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Making the Fantastic Real: Exploring Transmedial Aspects of Cosplay Costumes
ABSTRACT:Cosplayers create elaborate costumes with fantastic details and effects imitating the visual and material culture artifacts and features of fictional characters. As such, cosplay costumes balance wearability for the cosplayer and accuracy to the selected character’s appearance. Further challenges to accurate portrayals are costumes that need to be animated or made from materials resembling the visuals originally created using animation or CGI. This article employs Tzvetan Todorov’s theory that suggests the fantastic is a liminal moment of hesitation between belief and dis-belief. The author also draws on the concepts of Steven Shaviro’s “tactile convergence” and Sarah Gilligan’s “tactile transmediality,” where the material real-world qualities of cosplayers’ costumes cross between the fictional imaginative space of the story and the lived material body. This analysis further highlights how cosplayers spend extraordinary amounts of time and money on their costumes to portray fantastic characters with transmedial qualities and narratives regarding the character’s appearance.
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来源期刊
Journal of Asia-Pacific Pop Culture
Journal of Asia-Pacific Pop Culture HUMANITIES, MULTIDISCIPLINARY-
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