基于游戏学习基础的严肃游戏开发模型

IF 0.5 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS
Rickman Roedavan, Bambang Pudjoatmodjo, Y. Siradj, S. Salam, BQ Desy Hardianti
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引用次数: 13

摘要

严肃游戏或应用游戏是指应用于教育、广告、健康、商业和军事等严肃领域的数字游戏。目前,严肃的游戏开发大多基于游戏开发生命周期(GDLC)方法。严肃游戏是一种具有独特特征的游戏产品,需要采用特定的开发方法。本文提出了一个改编自游戏学习基金会的严肃游戏开发模型。本文的主要贡献是增强对游戏开发领域和游戏相关应用研究的认识。使用相对主义方法验证了所提出的模型,并将其用于为大学、国家公司和军队开发几个游戏原型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Serious Game Development Model Based on the Game-Based Learning Foundation
Serious games or applied games are digital games applied in serious fields such as education, advertising, health, business, and the military. Currently, serious game development is mostly based on the Game Development Life Cycle (GDLC) approach. A serious game is a game product with unique characteristics that require a particular approach to its development. This paper proposes a serious game development model adapted from the Game-Based Learning Foundation. This paper’s main contribution is to enhance knowledge in the game development field and game-related application research. The proposed model was validated using the relativism approach and it was used to develop several game prototypes for universities, national companies, and the military.
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来源期刊
Journal of ICT Research and Applications
Journal of ICT Research and Applications COMPUTER SCIENCE, INFORMATION SYSTEMS-
CiteScore
1.60
自引率
0.00%
发文量
13
审稿时长
24 weeks
期刊介绍: Journal of ICT Research and Applications welcomes full research articles in the area of Information and Communication Technology from the following subject areas: Information Theory, Signal Processing, Electronics, Computer Network, Telecommunication, Wireless & Mobile Computing, Internet Technology, Multimedia, Software Engineering, Computer Science, Information System and Knowledge Management. Authors are invited to submit articles that have not been published previously and are not under consideration elsewhere.
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